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March 7th, 2005, 04:06 PM
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Major General
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Join Date: Nov 2004
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ReDesign Mod
Making a new mod! The name for it right now is the 'redesign' mod. It's going to change, and we may have a naming contest once I get a beta going
The research system is going to be comprised of a few central research techs, the theoretical sciences. Those will be general areas, such as quantum physics. Those will split off into applied sciences. Applied sciences when combined with advanced theoretical techs will create 'sub-techs', which will develop physical applications.
Going to add some other stuff too, such as weakened point defense, leaky armor and shields, worldships, and super weapons.
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March 7th, 2005, 04:51 PM
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Major General
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Re: ReDesign Mod
Branch out the theoretical tech starting points massively, so you can fully specialize yourself in using, say, highly advanced boarding combat where an Escort with marines could overcome a Dreadnought of standard lower-tech security stations. Also, I would like to see LOTS and LOTS and LOTS of theoretical starting points, so you can start your specialization in the beginning. Also, though I think you already got that, make the higher-lev theoreticals VERY expensive.
What I picture when I think about the finished version:
Branching tech trees that can keep you researching constantly for hundreds of game years.
Races that completely specialize themselves in certain tech areas and therefore attain unimaginably high levels in one field of research, but have excruciatingly low expertise with the other tech areas. You could specialize your race in, say, sniping, where you get to have strong, accurate, very-long-ranged weapons on relatively fast ships, and very strong CS, and many specialized Sniper Warship ship hulls, but your largest ship of the standard tech tree could only be a Destroyer.
Races that need to trade in order to survive. They have very advanced technology for, say, stellar manipulation, and can do things other races can only dream about, but they're expanding so slowly and their military is so weak that they rely on trading to make sure they don't get annihilated by a larger power - like, they need the protection of one large Empire, so they manipulate a lot in their favor, for which they receive in return military protection and the resources needed to keep their enormously expensive business going.
Racial tech areas that are even more powerful than all racial techs from the stock game combined. Genocidal Warriors could have extremely strong short-range weapons (we're talking 3-5k at a range of 6 or 7, max), virtually impenetrable armor and massive warships, but who do not get access to higher-level facilities for things like production, research, intel etc.
Please, do your best! I can't wait to see the finished version!
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March 7th, 2005, 05:55 PM
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Lieutenant Colonel
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Re: ReDesign Mod
Whoa Ashton is making a mod! Just don't let it interfere with getting your Invasion! turns done.
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Get the newest Version of Invasion! here: http://www.secenter.org/
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March 7th, 2005, 08:35 PM
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Major General
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Re: ReDesign Mod
The Legacy mod? That a good name?
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March 7th, 2005, 08:45 PM
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National Security Advisor
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Re: ReDesign Mod
Sounds something like Lord Kodos did - or was that Legacies?
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March 7th, 2005, 08:54 PM
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Major General
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Re: ReDesign Mod
I dunno.
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March 8th, 2005, 05:42 AM
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Major General
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Re: ReDesign Mod
Several possible names:
HyperMod
Specialization Mod
HighTech Mod
More to come.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 8th, 2005, 11:09 AM
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Major General
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Re: ReDesign Mod
Hyper Mod seems nice...
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March 8th, 2005, 11:32 AM
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Major General
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Re: ReDesign Mod
Thank you NA.
I was also thinking of something along the lines of "tech mod", but as there already is a tech TREE mod, I thought that would just bring up confusion.....
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 8th, 2005, 11:51 AM
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Major General
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Re: ReDesign Mod
Its not just going to be tech
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