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Re: Future progression of the game
Knock, knock. Anyone at home? C'mon give a dog a bone here.
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Re: Future progression of the game
How about this:
http://www.shrapnelgames.com/images/...w/AA_title.jpg ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com [This message has been edited by Richard (edited 01 June 2001).] [This message has been edited by Richard (edited 01 June 2001).] [This message has been edited by Richard (edited 01 June 2001).] |
Re: Future progression of the game
Ok, well thats a start. At least I know someone is listening to my ramblings! But... I poke around the shrapnel site a lot, I've seen the new box art already http://www.shrapnelgames.com/ubb/images/icons/icon7.gif How about a new screen shot? C'mon I'm trying to stir up interest here! Where does development fall now:
| || || || || || || || || || || || || || || || || || || || vapor ware 50% Gold ------------------ I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry |
Re: Future progression of the game
Shrapnel certainly has my interest on this title. 101st was a terrific game, and I'm really looking forward to the improvements planned for 82nd. I've already pre-ordered my copy. Any chance of some real news? Thanks in advance! |
Re: Future progression of the game
Darn... I was hoping for some good news here on the anniversary of the events depicted...
??? [edit: it's still June 6 where I am, by the way] [This message has been edited by Paul Roberts (edited 07 June 2001).] |
Re: Future progression of the game
BTW check Sarge's latest rant on the home page for some additional info.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Future progression of the game
Wow! So someone does actually listen eh? LOL, thats actually one of the things I really like about Shrapnel. I thought maybe that email got lost to Sarge but thats all I really wanted was one teaser screen shot. Now I ask, was that really so hard? http://www.shrapnelgames.com/ubb/images/icons/icon7.gifInteresting choice as well I remember the downed gliders in 101st but not any fighters, but it has been a while since I played it. Now as far as Sarge's article goes I don't know HPS and don't worry Matrix games has not gotten any of my money yet. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif But I think we forgot to mention Battlefront.com, with Combat Mission being their flag ship product I guess. I'd have to say that I'll take good game play over fancy graphics everyday. As long as the graphics are what I would describe as functional I am happy. In addittion I'm certain the G-Force 3 is a nice video card but unitl my lotto numbers hit I'm not spending $500 on it, there just isn't a game I want to play that badly. I read an article on Combat Mission 2 that is suppose to release this fall and while they are recomending a 16mb 3D card at this point, it will still run on a 8mb card. So while they are making use of some of the 3D technology that has come out over the Last few years they are far from the bleeding edge. Which both I and my very old machine think is a great strategy.
------------------ I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry |
Re: Future progression of the game
Any news? I notice that the "Our Games" page at Shrapnel.com now lists a September 2001 release time for 82nd Airborne. Is this just a wish, or is the game on track for that month? Thanks! |
Re: Future progression of the game
Well, since I don't even see a Beta forum fo r AA, I'd say that the September date is a bit hasty.
On an interesting note I saw a brief mention of AA in a computer magazine. It was only a sentence or two but at least that's something. I think it was either in CGW or Computer Games Strategy Plus. [This message has been edited by Pak40 (edited 16 July 2001).] |
Re: Future progression of the game
OK, here's the status of All American:
2D Art: 95 % complete. Need to finish interface work only. 3D Art: 95% complete. Interface and opening movie. Programming: The hold up right now. We lost our progammer. Realistically, we have about 6-8 weeks work left. Before beta. 3-4 week beta and then gold. ------------------ Tim Brooks Shrapnel Games |
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