.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Development > All American: The 82nd Airborne in Normandy
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 17th, 2000, 09:58 PM

nikb nikb is offline
Corporal
 
Join Date: Dec 1999
Posts: 128
Thanks: 0
Thanked 0 Times in 0 Posts
nikb is on a distinguished road
Default Future progression of the game

I was playing a bit of "101" in the weekend as well as reading a pretty good book on Arnham.

The more I think of it the more I consider this game engine would be great for a series on city/town type conflicts. Areas such as Arnham (I know this has been thrashed a bit), Stalingrad, Warsaw...etc.

The man on man action would be ideal for urban conflict. Any thoughts?

Nik
Reply With Quote
  #2  
Old September 19th, 2000, 07:20 PM

Grumbling Grognard Grumbling Grognard is offline
Sergeant
 
Join Date: Dec 1999
Location: Texas
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Grumbling Grognard is on a distinguished road
Default Re: Future progression of the game

IIRCC 82nd should include more urban envirnments than did 101st.

But othewise, I agree with you 100%. Stalingrad would be a bLast!

------------------
The Grumbling Grognard
__________________
The Grumbling Grognard

I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)

God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
Reply With Quote
  #3  
Old September 24th, 2000, 11:38 PM

risc72 risc72 is offline
Corporal
 
Join Date: May 2000
Location: Mississauga, Ontario, Canada
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
risc72 is on a distinguished road
Default Re: Future progression of the game

Ohhhhhh, Stalingrad, that would be great !!! It would great thought to be able to use vehicles as well...

Peter
Reply With Quote
  #4  
Old September 25th, 2000, 01:18 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Future progression of the game

When we finish our e-commerce upgrade next week (which has been a REAL pain ) Tim is going to have a ton of more free time to work on 82nd. I expect to hear more in the next few months.

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #5  
Old September 25th, 2000, 07:25 PM
Tim Brooks's Avatar

Tim Brooks Tim Brooks is offline
Major
 
Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
Tim Brooks is on a distinguished road
Default Re: Future progression of the game

Coming in October:

Selected Art / Avi's from 82nd - just a little something to whet your appetite...



------------------
Tim Brooks
Shrapnel Games

__________________
Tim Brooks
Shrapnel Games
Reply With Quote
  #6  
Old December 21st, 2000, 11:01 PM

Paul Roberts Paul Roberts is offline
Private
 
Join Date: May 2000
Location: PA
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Paul Roberts is on a distinguished road
Default Re: Future progression of the game


Just checking in to see if there is any news. Tim?

I'd love to see some of the artwork that you mentioned.

Paul Roberts
Reply With Quote
  #7  
Old December 22nd, 2000, 02:12 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Future progression of the game

Well unfourtanetly the Christmas holiday kept us from doing much besides handling orders and such .

We are in the process of signing a full time programmer to finish the game.

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #8  
Old December 23rd, 2000, 11:46 AM

nikb nikb is offline
Corporal
 
Join Date: Dec 1999
Posts: 128
Thanks: 0
Thanked 0 Times in 0 Posts
nikb is on a distinguished road
Default Re: Future progression of the game

Any chance of seeing the art that was promised in October?

Nik
Reply With Quote
  #9  
Old January 15th, 2001, 05:18 PM

Grumbling Grognard Grumbling Grognard is offline
Sergeant
 
Join Date: Dec 1999
Location: Texas
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Grumbling Grognard is on a distinguished road
Default Re: Future progression of the game

Alright...

Toss us a bone already!

------------------
The Grumbling Grognard
__________________
The Grumbling Grognard

I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)

God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
Reply With Quote
  #10  
Old January 15th, 2001, 05:46 PM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Future progression of the game

I can tell you this much, the code for the 101 is being sent to our new programmer as we speak.

Art wise the game is practically finished. When we get a free second we'll get something up.

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.