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-   -   SE:V Tips & Tricks (http://forum.shrapnelgames.com/showthread.php?t=30371)

StarShadow September 20th, 2006 08:27 PM

Re: SE:V Tips & Tricks
 
Only a couple have been mentioned. ALLTECH, and MONEY.

Atrocities September 20th, 2006 08:42 PM

Re: SE:V Tips & Tricks
 
I think there might be more but am not going to confirm or deny it unless oked.

Barnacle Bill September 20th, 2006 10:54 PM

Re: SE:V Tips & Tricks
 
Quote:

Atrocities said:
I think there might be more but am not going to confirm or deny it unless oked.

Not bein' a beta...

RESEARCH gives you 1,000,000 to research points.

Randallw September 21st, 2006 12:24 AM

Re: SE:V Tips & Tricks
 

It didn't seem to be long before the captured ship started firing. The shuttle flew over. The captured ship started turning, then the enemy attacked it and it got off 2 DUC shots before it exploded. This took about 5 seconds.


Quote:

StarShadow said:
"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"

Strange, I wasn't able to move mine, only the ships/bases in the sector.

I read that you could move stuff in sector view so I went to it and moved my ship about. Then I tried the planet and a green square appeared around it like with the ship. So I moved it to the top left corner and my ship to the bottom right. Then I exited with end combat simulation, which I thought was strange, and the game promptly broke down.

Kamog September 21st, 2006 04:41 AM

Re: SE:V Tips & Tricks
 
By using the `RESEARCH` cheat code, it is possible to exceed the maximum tech level for a research area.

In one game I used the cheat code repeatedly to get tons of research points which I put into Energy Weapons. Because extra research points spill over to the next level, it was enough to get the tech level up to 103 which is 3 levels above the maximum of 100. It looks like the game doesn't check for the maximum level when the points roll over to extra levels.

So even if you don't use the cheat code, if your empire is generating a lot of research points the same thing might happen, in which case it would be a bug.

Arralen September 21st, 2006 07:04 AM

Re: SE:V Tips & Tricks
 
Quote:

Randallw said:
Then I tried the planet and a green square appeared around it like with the ship. So I moved it to the top left corner and my ship to the bottom right. Then I exited with end combat simulation, which I thought was strange, and the game promptly broke down.

But that happens even if you don't have any planet in the sector to move about - if you hit the "exit combat simulator"-button if you're in fact in sector view, not the combat simulator http://forum.shrapnelgames.com/images/smilies/wink.gif

When I tried to do this delieberatly for a second time, I wasn't able to find the "exit simulator button" .. either it was deactivated or not present at all?

Barnacle Bill September 21st, 2006 02:48 PM

Re: SE:V Tips & Tricks
 
Quote:

Kamog said:
In one game I used the cheat code repeatedly to get tons of research points which I put into Energy Weapons. Because extra research points spill over to the next level, it was enough to get the tech level up to 103 which is 3 levels above the maximum of 100.

What did that do? Did the formula use the extra levels to make the component more effective, or ignore it, or crash the game?

Kamog September 21st, 2006 03:00 PM

Re: SE:V Tips & Tricks
 
It didn't actually do very much. In the Research window, it shows Energy Stream Weapons current level = 103. But when you design a ship, the anti-proton beam is only available at level 100, so it does not appear to give you any extra technology above the maximum.

Captain Kwok September 21st, 2006 03:07 PM

Re: SE:V Tips & Tricks
 
No, the components themselves have a defined cap that they'll go up to regardless of the level of their prerequisite tech area. However, the exceeding the tech area cap is a bug.

DarkHorse September 21st, 2006 03:12 PM

Re: SE:V Tips & Tricks
 
Can you use a random function in the research/tech tree? Would be interesting if the next level of some arbitrary weapon gave a randomized degree of improvement.


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