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Re: SE:V Tips & Tricks
Only a couple have been mentioned. ALLTECH, and MONEY.
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Re: SE:V Tips & Tricks
I think there might be more but am not going to confirm or deny it unless oked.
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Re: SE:V Tips & Tricks
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RESEARCH gives you 1,000,000 to research points. |
Re: SE:V Tips & Tricks
It didn't seem to be long before the captured ship started firing. The shuttle flew over. The captured ship started turning, then the enemy attacked it and it got off 2 DUC shots before it exploded. This took about 5 seconds. Quote:
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Re: SE:V Tips & Tricks
By using the `RESEARCH` cheat code, it is possible to exceed the maximum tech level for a research area.
In one game I used the cheat code repeatedly to get tons of research points which I put into Energy Weapons. Because extra research points spill over to the next level, it was enough to get the tech level up to 103 which is 3 levels above the maximum of 100. It looks like the game doesn't check for the maximum level when the points roll over to extra levels. So even if you don't use the cheat code, if your empire is generating a lot of research points the same thing might happen, in which case it would be a bug. |
Re: SE:V Tips & Tricks
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When I tried to do this delieberatly for a second time, I wasn't able to find the "exit simulator button" .. either it was deactivated or not present at all? |
Re: SE:V Tips & Tricks
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Re: SE:V Tips & Tricks
It didn't actually do very much. In the Research window, it shows Energy Stream Weapons current level = 103. But when you design a ship, the anti-proton beam is only available at level 100, so it does not appear to give you any extra technology above the maximum.
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Re: SE:V Tips & Tricks
No, the components themselves have a defined cap that they'll go up to regardless of the level of their prerequisite tech area. However, the exceeding the tech area cap is a bug.
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Re: SE:V Tips & Tricks
Can you use a random function in the research/tech tree? Would be interesting if the next level of some arbitrary weapon gave a randomized degree of improvement.
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