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September 19th, 2006, 05:25 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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SE:V Tips & Tricks
You can get lower tech research costs in the demo, just edit the (normally locked) formulas.txt file.
In your favorite text editor, switch 'Formula Low Level Cost' with 'Formula Medium Level Cost'. Switch the actual Name Field, not the formulas.
Just played a game, so I can say for a fact that it works! Have fun 
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September 19th, 2006, 05:50 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: SE:V Tips & Tricks
You can move through certain wormholes even if you don't know where they are. I told my ship to move to the enemy side of a wormhole. The ship was a few systems away. Anyway, the computer knew there was a more direct route so my ship was moving through unknown space heading for wormholes I couldn't see and using them.
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September 19th, 2006, 10:32 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE:V Tips & Tricks
Rather than editing the tech costs, go to the system map, press `, type alltech, press enter then press `. Presto, you've got all your reasearch done.
EDIT: a few more.
Right click on EVERYTHING. There are a number of right-click shortcut menus in every screen that will save you lots of time and effort.
Simiarly, get to know (and change if needed) the keyboard shortcuts. Much faster to hit backspace to cancel an order than wade through a menu.
Play in the highest resolution that gives you decent FPS. The UI elements are a fixed size, so the higher your resolution the less screen space they will take up.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 12:38 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: SE:V Tips & Tricks
When creating ship designs, holding Shift then Clicking will allow you to add the same component as often as you like (that's in the tutorial).
Whats not in the tutorial is if your pointer is 'empty' and you hold Shift then click, you can quickly remove components from your design without having to click, move to the left and click again.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 19th, 2006, 02:59 PM
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Captain
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Join Date: Nov 2003
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Re: SE:V Tips & Tricks
*/me places "9/19/06 Time Capsule" to look back on fondly 3 years from now
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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September 19th, 2006, 10:55 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
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September 19th, 2006, 11:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V Tips & Tricks
Oh yeah - I should have mentioned that one so long ago for you guys. 
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September 19th, 2006, 11:21 PM
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Sergeant
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Join Date: Aug 2000
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Re: SE:V Tips & Tricks
Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
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Ohhhhhh, I was wonder what practical purpose that served...
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Hail Caesar!
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September 19th, 2006, 11:32 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
Quote:
Captain Kwok said:
Oh yeah - I should have mentioned that one so long ago for you guys.
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That's ok Kwok...it was more fun to discover it on my own, lol.
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September 20th, 2006, 07:36 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: SE:V Tips & Tricks
Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector!
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.. and if you accidently use the "back to combat simulator start screen"-button (or somesuch), you get a nice crash. Cause is obvious - you where'nt in the simulator
I like this game.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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