![]() |
Re: Crew Insurrections - to powerful?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
The reason Crew Insurrection is so powerful is that it transfers multiple technologies to you for much less than the cost of the Technological Espionage project. Does it make sense that you can figure out how to duplicate a technology from ONE working copy of a given component? This needs to be changed. Instead of giving you the technology outright, analyzing a working component ought to increase your research points towards that technology. But in order to do that the game would have to track all of your technologies at once like it did in SE3.<HR></BLOCKQUOTE> I agree - you should only get 1 of the tech's you're analysing per ship. However, it's not really THAT easy - you still have to get it (the CI'd ship) out of enemy territory and into yours. That can be very difficult some times. However PPP a few SY planets in enemy territory and it becomes MUCH easier. |
All times are GMT -4. The time now is 12:16 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.