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Old May 21st, 2001, 10:00 PM

Utrecht Utrecht is offline
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Default Crew Insurrections - to powerful?

I am currently in a game where the Terran's have taken a rather significant disloke to me. Fortunately they are 2 clusters away from me - limiting contact between our empires.

However, I have stumble upon Crew Insurrection as a seeminly powerful strategy. For 50,000 Intellignce points (not difficult to get) I initiate a Crew Insurrection against (which has yet to fail after 20 times):

1) Any human ship entering my space (eliminating a potential raider)
2) Baring that take a random ship and instantly go into combat taking out about 1 other ships with me.

I have also used this technique to create my "zoo" where I cause insurrection on 1 colony ship for each race.

Based off of this experience here it seems that 50k for crew insurrection is to cheap/to powerful. Thoughts on this or have I just gotten lucky?

FYI: I am playing with DevnullMod v 1.31 so the perceived problem may be there or in baseline - have yet to determine
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