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Re: My thoughts on the concept of the SE5 Design
How would we pull all the dummy files together? Wouldn't we need a site for the modders to drop their work, or two, or three? Then it gets picked up by you or me or another volunteer and moved to where; the Beta site? SJ I think you have already figured it all out but you need to spell it out for the rest of us. How about an example dummy folder with the altered pic you are talking about, can you do an example and place it here please?
Fyron what are the "basic" mods and who decides that a mod is basic? What if a new mod comes along is that basic? Or are you referring only to Kwok Stock? Which pretty much null and voids SJ's entire idea. Define what you mean and who will sit on the panel or council or whatever to decide a mod is basic? My cat Tom is volunteering for the duty but I never will be part of a system that says "I'm sorry your work just isn't good enough to be 'basic'. Maybe next time ol' chap!" |
Re: My thoughts on the concept of the SE5 Design
I say when SE:V Deluxe is release, include a bunch of user created gametypes on the disc. I wouldn't bother with the pseudo gametype entries that point to the mod download sites - leave it up to the mod author to advertise their stuff.
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Re: My thoughts on the concept of the SE5 Design
I imagine an "email Aaron with this stuff attached when you want you mod to be added to the list" system
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Re: My thoughts on the concept of the SE5 Design
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Re: My thoughts on the concept of the SE5 Design
I should note that the suggestion to directly include a few basic mods was not in any way related to the idea of mod stubs, and can happily coeexist with it.
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Re: My thoughts on the concept of the SE5 Design
Edited: Misunderstanding about what should be included. The stubs or full mods or both. Full mods should not to keep download times of the patches short. Only stubs.
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