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Re: SE V Bugs That Are Still Present
Killing the crew has about the same effect as destroying all the life support/crew quarter components.
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Re: SE V Bugs That Are Still Present
So the weapons will remain active? Ah that isn't good for the GGMod since crew is one of its key factors. Well there is always the "automated systems" explanation.
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Re: SE V Bugs That Are Still Present
If there is no crew, then the guns should stop firing...this could be considered a bug, and probably fixable.
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Re: SE V Bugs That Are Still Present
I didn't mean to make it sound like it wasn't a bug. I was trying to explain what is going on till it gets fixed.
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Re: SE V Bugs That Are Still Present
No, its supposed to work like that.
From the 1.07 patch: <font class="small">Code:</font><hr /><pre> 36. Fixed - Results of Ship states: No Supply - 1 movement point. Cannot cloak. Critical Failure - Half normal movement points. Cannot resupply or reordnance others. Half attack and defense modifier. Cannot cloak. Mothballed - 0 movement points. Cannot resupply or reordnance others. Cannot cloak. 0 Supplies and Ordnance. 0 Crew. 0 Shields. 0 attack and defense modifier. No spaceyard capabilities. Cloaked - Cannot resupply or reordnance others. No spaceyard capabilities. Critical Failure = Loss of your bridge, all life support, all crew quarters, or all your crew (a Master Computer when present, replaces the previous criteria). </pre><hr /> |
Re: SE V Bugs That Are Still Present
What is supposed to work that way? The weapons still being able to fire? I don't see anything in there about that and there is no reason why it should work that way.
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Re: SE V Bugs That Are Still Present
because they only get half the chance to hit
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Re: SE V Bugs That Are Still Present
That is an attack and defense modifier. That is not zero crew weapon stops working. Percent to offense/defense != Component Operation.
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Re: SE V Bugs That Are Still Present
If the weapons couldn't fire, why bother setting them to half chance to hit?
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Re: SE V Bugs That Are Still Present
Why bother setting them to half chance to hit if their's no crew to pull the trigger; or gnash the button, or whatever they do.
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