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Re: Troubling Times: Large EA CBM Game (Recruiting)
Welcome back, Amhazair. Great idea you had launching this game, I was looking forward some EA game to start.
I will suggest Indies 8-9 and OK, I know research difficulty is in bold but I agree with welltimat about research being difficult as an interesting option. I also would like to enforce some gaming principles as the "Baalz' good player pledge". My last MP game has been crippled by staling players and big nations going to IA when their ruler no longer 'has fun'. I do not really enjoy playing against staling indies or IA nations. My SP games are enough for that. My choices : - Arcoscephale - Ulm - Agartha |
Re: Troubling Times: Large EA CBM Game (Recruiting)
I'd like to join as either:
1. Yomi 2. Caelum 3. Abysia |
Re: Troubling Times: Large EA CBM Game (Recruiting)
After 2nd thought, I'd like to change my list of prefered naitons to:
- Tien Chi - Caelum - Ermor |
Re: Troubling Times: Large EA CBM Game (Recruiting)
Keep indies at reasonable levels, there are garrisons anyway. 6-7 max. Don't take too many players, but make premade starting positions, as this map can get very ugly random starts.
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Re: Troubling Times: Large EA CBM Game (Recruiting)
I'll join if play with EDM
1 Arco 2 Tir na n'Og 3 Vanheim |
Re: Troubling Times: Large EA CBM Game (Recruiting)
Hinnom
Niefelheim Helheim |
Re: Troubling Times: Large EA CBM Game (Recruiting)
Allright, many points raised, so bulletpoints time! All bow down and admire my professionalism! :smirk:
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* Endgame Diversity Mod has been suggested and endorsed by several people, with one vote against. I have tentatively added it to the OP, but feel free to make your feelings - for or against the mod - clear. I have no objections against using it myself, but since I didin't add it to the options at the start I'll lend heavier weight to any nay-voters out there. And I guess I'd better go take a look at how the mod turned out then. Last time I checked it out it was still in the brainstorming stage. :smirk: * Streamers and Standards has also been suggested. I see absolutely no reason to include it, but then again the only downside is having to download it, so... /shrug. Unless anyone objects, it's in. * No objections to site frequency of 50. Changed in the OP, remains open for discussion. * I really like the Idea of difficult research, so it takes a bit longer to reach the massive endgame spells, and especially to have access to every spell you might need. The massive downside however is in early game, where it basically eliminates the option for 'average' nations to try and counter or slow (bless-)rushers with a couple of well chosen low-level spells. As such I will veto this proposal. (Hence the bold in the OP :smirk:) The Megagames came up with an - imperfect - solution to this by using difficult (or very difficult?) research, but modding all lower lvl spells down a level, so early research was equally fast, but mid- and late game slowed down considerably. That's a very heavy handed solution though, and the hypotethical mod would have to be written from scrach - I think - Since CBM already fiddles a lot with spells in the game. If any white knight feels inspired to try something like this and everyone agrees, then be my guest, but otherwise normal research it will remain. Quote:
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* 15 Players on the list so far, 3 of which I've played with, and one more I know from posting. I feel old... :( * And Finally: 13lackGu4rd: I hate your name! If we wind up next to each other I'll rush you on sight, just to avoid having to type that name in PM's. Fair warning. :smirk: |
Re: Troubling Times: Large EA CBM Game (Recruiting)
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btw. i object to indies stronger to 6, as it forces a strong bless or a sc pretender on you. |
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Re: Troubling Times: Large EA CBM Game (Recruiting)
1. Pangea
2. Hinnom 3. Agartha |
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