The people of Faerun will not quickly forget the chaotic events they collectively refer to as "The time of Troubles" In those days the gods walked the earth, warring and killing. And dying. Ambitious mortals took advantage to claim godhood for themselves. Nations shattered and others were born. And people died. So many people died.
In the aftermath measures were taken to prevent anything similar from happening again. Gods were bound to their divine planes and forbidden to directly intervene in the affairs of mortals, only being able to influence events through their worshippers. War once again became the - hardly bloodless - domain of human lords and orc chieftains.
No-one however had counted with the possibility of outside influence. Seemingly overnight several dozen alien peoples - some human, some far stranger - settled the rich lands of Faerun, bringing their own would-be gods with them. All of them claiming to be the one true power.
Faerun stands on the brink of a repeat of that earlier age, with god poised to make war upon god. Only this time the gods have entire nations following them. The native powers gather their forces and prepare for war, but cannot fool themselves. Everyone knows that the future will be forever changed, and that the change will not be shaped by the original inhabitants. Night is falling for the gods of the Faerunian Pantheon and their followers.
The future will be decided by the foreign invaders, but by which of them?
For in the end, there can only be one...
I've been on a sabbatical for Dominions for over a year now, but lately I've been feeling the urge to start again. And since there's currently no game recruiting (unless I'm beeing blind, always a distinct possibility) I've decided to make my own, using the Llamaserver to host it. Since the first big multiplayer game I ever played was on an earlier version of the Faerun map and I'm kinda nostalgic, we'll be playing over the newer version of this map for a nice 'full circle' kinda feeling. The map is huge. It is unbalanced. It has hard-as nails indepent VP provinces. And it's totally fun. (Untill you grow too big to stomach the micro.) So anyone intrested in a huge free-for-all is in the right place.
Settings:
Discussion about settings has been finialized.
Era: Early
Players: All nations
Independents: 6
money/Resources/supply: Standard
Reseach: Normal
Special Sites: 50
Hall of Fame: 15
Random events: common
Renaming: on
Graphs: Off(I have always thought too many games played with graphs on, so now I finally have the chance to tiranically impose my opinion I'm not going to pass on it.
Use scouts, watch battles, talk to other players. Many ways to gain information about your opponents.
Victory: Conquer 40VP and keep control of them for 3 turns. This means anyone reaching the benchmark should post a list of his VP's in the main thread for everyone to see and then hold on against all commers. (Note: It is not required to specifically keep hold of all VP provinces listed. Conquering enough new ones to make up for the lost ones is perfectly fine. As long as you still control a total of 40VP at the end of the 3 turns that's ok.)
Mods: CBM obviously. Endgame Diversity Mod and UWGIM also made the cut after discussion in the thread. There's a combined mod attached to this post. (Thanks Pyg)
Hosting: 24h quickhost at start, going to longer intervals as soon as necessary. Currentely at 72h
Who can play?: Everyone is welcome. Be aware however of the commitment involved. This is a very big map, so even if you "only" survive to mid game you might be dealing with empires of several dozen provinces.
Nation choice: Each player should list the three nations he'd prefer to play in order of preference. Once all slots are filled nations will be assigned, attempting to give everyone one of their choices. Earlier experience suggest that almost all players will get one of their 3 picks. If you're worried about not getting one of your 3 choices (Especially if you pick 3 'popular' nations.) feel free to add one or two nations you definitely
don't want to play.
Players:
Pantokrator:
Marverni/Amhazair: Declared winner through concession on turn 80
True survivors:
Ulm: Verjigorm
Mictlan: Yandav
Caelum: Numahr
Vanheim: don_pablo
Pangaea: Ghoul31
Sauromatia: Aethyr
C'tis: Trumanator (Pretender Design: Executor, Calahan up to turn 5, Ferrosol turn 6 till turn 45.)
R'lyeh: Eximius Sus
Helheim: Nrasch (Taking over from Rytek on turn 69.)
Atlantis: Priestyman
Honorable Dead:
T'ien Ch'i: Samulus ==> Gone Ai on turn 18, eliminated turn 22.
Hinnim: Graem Dice ==> Eliminated turn 29.
Yomi: Waterhazard ==> Eliminated turn 41.
Kailasa: Mockingbird ==> Eliminated turn 43.
Oceania: Blackguard ==> Gone AI turn 49, eliminated turn 51.
Tir na N'og: Hadrian_II ==> Gone AI turn 47, eliminated turn 57.
Arcoscephale: Herode ==> Eliminated turn 57.
Lanka: Finalgenesis ==> Eliminated turn 58.
Abysia: Executor ==> Eliminated turn 61. (Played by Camobeercan till turn 26)
Niefelheim: Inindo ==> Gone AI turn 48'ish; Eliminated turn 74.
Agartha: DrPraetorius ==> Eliminated turn 75. (Welltimat till turn 56.)
Fomoria: Executor ==> Eliminated turn 76. (Zeldor till turn 63)
Ermor: Baalz ==> Gone AI turn 77, eliminated turn 78. (Grijalva till turn 54.)