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-   -   Mine balance suggestion (http://forum.shrapnelgames.com/showthread.php?t=6844)

Lord_Shleepy August 5th, 2002 08:05 PM

Re: Mine balance suggestion
 
*snores...grumbles...and lurches to his feet

My good people! We must not let our efforts be hampered by mere minefields! It is our prerogative to expand without bound throughout the known universe...not cower and whimper in fear of a few drifting explosives! We shall endeavour to overcome these obstacles... regardless of the loss of life and prove to our enemies that...that...

*thrusts his index finger dramatically into the air and collapses into a pile of feather pillows

dreamplace August 6th, 2002 10:43 AM

Re: Mine balance suggestion
 
Quote:

Originally posted by Gozra:
The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me.
<font size="2" face="Verdana, Helvetica, sans-serif">In the PBW game "Colorado Gold Rush 1"
I've encountered a minefield with 190 mines in one sector, this was totally cheating! But no one seem to care about that.

DavidG August 7th, 2002 02:54 AM

Re: Mine balance suggestion
 
Quote:

Originally posted by dreamplace:
[QBI've encountered a minefield with 190 mines in one sector, this was totally cheating! But no one seem to care about that.[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">I disagree with calling that cheating. I consider it a rule. The current rule is that if you have less than 100 mines you can initiate a launch.

dumbluck August 7th, 2002 11:08 AM

Re: Mine balance suggestion
 
Since it's fixed in the next patch, MM must consider it a bug. That's good enough for me...

tesco samoa August 7th, 2002 05:48 PM

Re: Mine balance suggestion
 
I think the 100 limit is not very realistic... 20000 units max... If I want them in one spot and all mines... that is my empires wishes... My empire spend all those resources doing that... so it is ok...

Just plain silly...limiting the mines to 100...

To BC's with mine sweepers cleans that up... Not very realistic... so mines become useless in a game.... which is just silly....

Yea I am tired today... Paged Last night ... so not much sleep

Wardad August 7th, 2002 08:01 PM

Re: Mine balance suggestion
 
Actually, two allies can each put up 100 mines.
If I was told correctly the invader would need to sweep 200. So you could still face more than 100 mines without cheating.

jimbob August 7th, 2002 08:10 PM

Re: Mine balance suggestion
 
Mine fields should have an upper limit to how many mines can be in them... if you wallpaper space with mines then they'll be detected by incoming ships, and so won't really be a mine field in the common sense of the term (undetected, a surprise, etc)

That said, each sector is a pretty big chunk of realestate and so I think the max # of mines/sector could realistically reach 1,000 or even 10,000. I think MM was more concerned about people barricading themselves in during the early game, and so the later game (with huge minesweepers) suffered.

My solution would be to increase the (modable) limit to 1000 per sector, but then make the mines far more expensive to build to reduce the number manufactured in the early game. Or reduce the number launched per turn (per kT of launcher space) to make it harder to put many hundreds into space in a short period of time.

just my .02$

[ August 07, 2002, 19:14: Message edited by: jimbob ]

geoschmo August 7th, 2002 08:25 PM

Re: Mine balance suggestion
 
The whole minefield issue is one that is just impossible to discuss without getting emotional. That is the reason it is so nasty. Both sides have completely rational logical arguments as to how it should be, and the rules while appearing to be on one side of the issue, had a "loophole".

If you believe it to be cheating it's nearly impossible for you to see it any other way. And in your eyes anyone doing it is a cheater.

If you feel that the limit is artificial and gamey then you can't understand why anyone would object to someone using it, and you are suprised when people aren't prepared for it.

These two opinions are irreconcilable. Perception is reality, and whatever your perception is, that what determines the reality for you. This dichotomy is what prompted Malfador to close the loophole, not a decision based on what was or wasn't correct or even what his own original intention was.

The fact was whatever you want to call it, a bug, a feature, a loophole, a technique, a cheat, it's going away. The issue is resolved, and everyone can be happy on both sides.

If you like the 100 mines per sector limit you can now rest assured that it will not be exceeded. You can send your fleet of ships with exactly 100 mines worth of sweepers in it anywhere you want and will run no risk of suprise.

If you don't like the 100 per sector mine limit, you can find others out their like you, and there are many like you, and modify the settings.txt files to allow more mines per sector and more mines per game.

Everybody is happy, and no more need for labels.

Geoschmo

[ August 07, 2002, 19:26: Message edited by: geoschmo ]

dumbluck August 8th, 2002 11:53 AM

Re: Mine balance suggestion
 
You know, I get the impression that Geo is just a liiiiiittle bit tired of the whole "mine bug exploit" arguements....

[ August 08, 2002, 11:00: Message edited by: dumbluck ]

Growltigga August 8th, 2002 12:06 PM

Re: Mine balance suggestion
 
possibly a stupid question I know but can you not change the limit on mines per sector in the setting.txt file on SEIVG?

I thought I saw it there Last night..


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