![]() |
Re: Favorite Aspect of SEIV
I guess my favorite part is the sheer diversity --mods make the stock game a framework for many different ways to play, and even a novice can go in and tinker with the files to make something unique. The level of detail is also hard to match, IMHO.
|
Re: Favorite Aspect of SEIV
posting on this forum
|
Re: Favorite Aspect of SEIV
...reading people's Posts.
|
Re: Favorite Aspect of SEIV
For me, it's not so much things like the huge number of tech levels, ship components, and whatnot, but in the way that all these options actually creates so many different ways to play the game. There are many ways to achieve the same goals. For example, you can play by focussing on bombing planets, troop-dropping to overtake them, destroy ships, board ships, etc. So many different roads to travel to meet your goals, not not just the brute force of so many other games.
|
Re: Favorite Aspect of SEIV
The almost infinite replay potential, it's quite staggering actually. I sure hope MM is financially sound, I'd like to be still playing this game, reading this forum, and learning new tricks when Space Empires X comes out! http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Favorite Aspect of SEIV
My favorite aspect of SEIV is simultaneous play against other human players. I like games that use the hosting model, not turn based where you pass the turn on to the next player. So many potentially good games have been ruined by not using the hosting model for turns.
I have lots of computer games that I do not play much because they are against the computer, turn based, or real time. |
All times are GMT -4. The time now is 09:46 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.