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Re: We\'re rockin\'!
Just waiting on Izzyz/Yomi...
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Re: We\'re rockin\'!
Sorry for the delay. My first turn came back with the error "Orders not processed, CD Key error." I had loaded the game on my girlfriend's computer after being forced out of my house due to fumigation. I downloaded turn one on her computer, but was careful not to send my turn in from there. My first turn was only sent in from my home machine. Will I still be able to get turns processed? I will be home in 15 minutes and will submit a turn promptly.
Problem solved. |
Re: We\'re rockin\'! *DELETED*
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Problem
I have got the scales bug. Has anyone else? I believe its the Faerun map that is the cause. I ran a test game on the Faerun map and got exactly the same bug. I then ran a test game on the silent seas map and no problems. This is the first time I have ever had the scales bug and I think its entirely to do with using/playing on the Faerun map.
This bug really spoils my entire strategy. I will give it a few turns but if it persists I will abandon the game. Those with really bad scales will benefit hugely from this bug, well those who took order 3 prod 3 will be hugely disavantaged. Anyone know a cure? |
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It would not be shocking to discover a Faerun specific bug, since this map was never explicitly converted to Dom3 by the creator, and I have limited map editing expertise. If there is a Faerun specific bug I certainly wonder if Hadrian's game encountered this (and I'll ask there). Of course the upside is that this may have a cure or workaround - but that would only take effect if we restarted. Unfortunately I'm just an hour or so away from leaving for 3 days (see my next post), so I won't be around to resolve this until the 16th. This certainly sounds serious. If Meglobob is the only one affected, then we might consider letting him go AI, and soldiering on (losing one player this early is acceptable, although Meglobob has been one of our most active, and I would certainly hate to lose him). If OTOH 3 or 4 players are being affected by a serious bug, then we have a major problem on our hands. For me at least, I really need to see an exact description of the bug and I need to know who's affected by it, before I can make any kind of decisions. |
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OK, as I mentioned before starting the game, I'm going on a trip for the next 3 days. I've set the game to 72hr QH, but I'll try to get a turn in on the evening of the 15th (no guarantees).
W/r to Meglobob's scale bug, I would suggest that everyone submit their next turn anyhow, but the more information we can get out on this thread while I'm gone, the better. I especially want to know how many players are affected by it. - Hellboy |
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I am not affected. I am also in Hadrian's game and didn't have it there either.
It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too. Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again. *edit* I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time. |
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One positive thing out of this, it sounds to me that Meglobob has a setup where this bug is repeatable. That means that there is a very good chance of identifying exactly what circumstances invoke this bug, and thus finding a workaround for it, without even doing any coding. If the devs take notice, this might also be a good clue for actually fixing the bug. Of course, none of that helps Meglobob in this game. Meglo, were you aware that the condition is non-permanent? Also, I don't mean to offend, but I would suggest that lousy (but temporary) scales are a screw job that is perhaps less severe than losing your lab turn 1, or some of the awful start positions that are possible... Anyhow, the main thing I am still interested in knowing is whether any other players are affected by this bug. |
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My scales are perfectly normal.
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My scales are mixed, some good , some bad, and i have no issue.
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The scales bug has had the following effect on me:- I took order-3, growth-3, magic-1. The bug hit this turn and for some mad reason just leaves you with whatever magic/drain scale you had. So now I have magic-1. So 240 design points down the drain. Not so bad if it hits later on but a serious setback this early. I have heard other players talk about it before and it seems, slowly over a period of time to correct itself. I will give it 1/2 a dozen turns or so and see what happens. Just did another test with Atlantis on Faerun map and 20 turns in, had still not got the bug. So it seems just very, very random. AFAIK it has effected people playing Faerun/cradle of dominion maps. Will do other tests when I have a chance and start a main thread in the forum and see if anyone knows more. |
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I guess i was not clear. My scales are mixed by design and they are manifesting as they shoud be, both the good and the bad.
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Im currently being a little effected, having lower levels in the positive scales i picked but still being left with the negative misfortune. I attribute these scales to my currently low dominion level.
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wow, we're just waiting on four players now. if we go much faster, i'll get in another turn before i leave (unlikely, but possible!)
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I am aware of the scale bug and I am NOT experiencing it in this game. I honestly don't think faerun is the specific causes for it.
I always thought once you got it, it slowly fixed itself. But, it does sucketh most greviously to lose all that cash, early in the game. I don't remember it affecting growth, but maybe it does. But as someone mentioned I look at it like the other randoms like losing your temple, lab or getting capitol unrest early in the game, |
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To Frank:-
It's definately the scales bug, you do not go from order-3, growth-3 and magic-1 to just magic-1. I have 4 candles in my capial btw. In my 1st test run with Atlantis on Faerun, I had order-3, prod-3, drain-2. When the bug hit (early on, like now), the scales went to drain-2. Its very strange the only 2 times I have had it is on the Faerun map. I believe Cainehill had it on the cradle of dominion map. So its not just the Faerun map. Obviously, as its been around since Dom1, looks like its a bug you just after live with, sadly. http://forum.shrapnelgames.com/images/smilies/frown.gif |
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In a game this size, I don't think it is going to have a significant impact in the long run if your scales revert back to normal in a few turns.
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I can't connect to the server, anyone else is having the same problem?
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Yes, I have too.
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no connection.
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Hellboy is outta town, he'll be back tomarrow.
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connecting now
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Turn 7 is up, I'm resetting hosting interval to 28hr QH.
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No connection.
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It works for me now.
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can't connect
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I cant connect either.
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Turn 8 is up (sorry, I had set the hosting interval, w/o turning on QH - fixed now).
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Waiting on Xox/Niefelheim - any chance we'll see it host this evening?
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Sounds like Xox is having some technical difficulties, I've reset the host interval to give him time to get this straightened out (which will hopefully happen soon).
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For future issues which arise, you can contact me by email at:
kirkpp at yahoo dot com Not sure what's going on w/ Xox, but I don't want to see this hang up for long, we could be looking for a sub, or I may set to AI... |
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For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.
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I think all he needs is a borrowed computer, or even access to an internet cafe (assuming the cafe will allow him to install the dom3 client, and i think some of them would). Right now all I have is one PM relayed by another player, so I'm waiting to get some kind of ETA on when the problem will get fixed. |
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OK, still no direct contact from Xox, and lacking any specific ETA from him, I would guess that he will eventually show up again, but on anywhere from a 1 - 5 day timeframe. On this basis I see the 2 most practical options as:
1) Reset the QH interval tonight, and allow Xox's position to stale once or twice, before seeking a substitute. I think it's actually been 2 days since he's played a turn, so in effect, this will give him 4 days before the 2d stale (or we could reset to 48hr QH, which would mean 6 days). The downside of this option is that if we end up resorting to substitution anyhow, then its that much harder to find someone to take the position over. The upside is that it maximizes the chance that Xox shows up, while not bringing the game to a screeching halt while we wait for Xox to arrive. 2) Give Xox until 9am PST (GMT -8) tomorrow to show up. At that point, I would look for a substitute. We would need a substitute w/ some history on this board (preferably someone that's hosted a game), because I would have to give them the master PW in order for him to be able to play. Anyone care to vote on these, or offer other alternatives? |
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I'd vote 1
I must also say that I don't like the idea of giving out the master password. |
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Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?
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I don't mind giving Xox a bit more time to sort out his technical problems (as per option 1) either.
I'm just enough in control of my addiction to refrain from chewing my keyboard because of the delay, so all is under control here for now http://forum.shrapnelgames.com/images/smilies/wink.gif |
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