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-   -   The Middle Way - Faerun EA [Need Replacement] (http://forum.shrapnelgames.com/showthread.php?t=33171)

Hellboy February 11th, 2007 07:56 PM

Re: We\'re rockin\'!
 
Just waiting on Izzyz/Yomi...

Izzyz February 11th, 2007 09:09 PM

Re: We\'re rockin\'!
 
Sorry for the delay. My first turn came back with the error "Orders not processed, CD Key error." I had loaded the game on my girlfriend's computer after being forced out of my house due to fumigation. I downloaded turn one on her computer, but was careful not to send my turn in from there. My first turn was only sent in from my home machine. Will I still be able to get turns processed? I will be home in 15 minutes and will submit a turn promptly.

Problem solved.

Izzyz February 11th, 2007 09:45 PM

Re: We\'re rockin\'! *DELETED*
 
Post deleted by Izzyz

Meglobob February 13th, 2007 09:47 AM

Problem
 
I have got the scales bug. Has anyone else? I believe its the Faerun map that is the cause. I ran a test game on the Faerun map and got exactly the same bug. I then ran a test game on the silent seas map and no problems. This is the first time I have ever had the scales bug and I think its entirely to do with using/playing on the Faerun map.

This bug really spoils my entire strategy. I will give it a few turns but if it persists I will abandon the game. Those with really bad scales will benefit hugely from this bug, well those who took order 3 prod 3 will be hugely disavantaged.

Anyone know a cure?

Teraswaerto February 13th, 2007 10:02 AM

Re: Problem
 
*edited*

Hellboy February 13th, 2007 12:24 PM

Re: Problem
 
Quote:

Meglobob said:
I have got the scales bug. Has anyone else? I believe its the Faerun map that is the cause. I ran a test game on the Faerun map and got exactly the same bug. I then ran a test game on the silent seas map and no problems. This is the first time I have ever had the scales bug and I think its entirely to do with using/playing on the Faerun map.

This bug really spoils my entire strategy. I will give it a few turns but if it persists I will abandon the game. Those with really bad scales will benefit hugely from this bug, well those who took order 3 prod 3 will be hugely disavantaged.

Anyone know a cure?

Is this "scales bug" described precisely somewhere? Or would you care to do it here?

It would not be shocking to discover a Faerun specific bug, since this map was never explicitly converted to Dom3 by the creator, and I have limited map editing expertise. If there is a Faerun specific bug I certainly wonder if Hadrian's game encountered this (and I'll ask there). Of course the upside is that this may have a cure or workaround - but that would only take effect if we restarted.

Unfortunately I'm just an hour or so away from leaving for 3 days (see my next post), so I won't be around to resolve this until the 16th. This certainly sounds serious. If Meglobob is the only one affected, then we might consider letting him go AI, and soldiering on (losing one player this early is acceptable, although Meglobob has been one of our most active, and I would certainly hate to lose him).

If OTOH 3 or 4 players are being affected by a serious bug, then we have a major problem on our hands. For me at least, I really need to see an exact description of the bug and I need to know who's affected by it, before I can make any kind of decisions.

Hellboy February 13th, 2007 12:30 PM

Re: Problem
 
OK, as I mentioned before starting the game, I'm going on a trip for the next 3 days. I've set the game to 72hr QH, but I'll try to get a turn in on the evening of the 15th (no guarantees).

W/r to Meglobob's scale bug, I would suggest that everyone submit their next turn anyhow, but the more information we can get out on this thread while I'm gone, the better. I especially want to know how many players are affected by it.

- Hellboy

Teraswaerto February 13th, 2007 01:08 PM

Re: Problem
 
I am not affected. I am also in Hadrian's game and didn't have it there either.

It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.

Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.

*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.

Hellboy February 13th, 2007 01:42 PM

Re: Problem
 
Quote:

Teraswaerto said:
*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.

That is encouraging to me - not as bad as I feared (just by the name it sounded more permanent).

Quote:

I am not affected. I am also in Hadrian's game and didn't have it there either.

It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.

Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.

Well, high among those unhappy ones, it certainly would make me unhappy!

One positive thing out of this, it sounds to me that Meglobob has a setup where this bug is repeatable. That means that there is a very good chance of identifying exactly what circumstances invoke this bug, and thus finding a workaround for it, without even doing any coding. If the devs take notice, this might also be a good clue for actually fixing the bug.

Of course, none of that helps Meglobob in this game. Meglo, were you aware that the condition is non-permanent? Also, I don't mean to offend, but I would suggest that lousy (but temporary) scales are a screw job that is perhaps less severe than losing your lab turn 1, or some of the awful start positions that are possible...

Anyhow, the main thing I am still interested in knowing is whether any other players are affected by this bug.

Amhazair February 13th, 2007 02:20 PM

Re: Problem
 
My scales are perfectly normal.

Tyrant February 13th, 2007 03:08 PM

Re: Problem
 
My scales are mixed, some good , some bad, and i have no issue.

Meglobob February 13th, 2007 03:09 PM

Re: Problem
 
Quote:

Teraswaerto said:
I am not affected. I am also in Hadrian's game and didn't have it there either.

It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.

Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.

*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.

I agree 100% with what Teraswaerto says above.

The scales bug has had the following effect on me:-

I took order-3, growth-3, magic-1. The bug hit this turn and for some mad reason just leaves you with whatever magic/drain scale you had. So now I have magic-1. So 240 design points down the drain. Not so bad if it hits later on but a serious setback this early.

I have heard other players talk about it before and it seems, slowly over a period of time to correct itself. I will give it 1/2 a dozen turns or so and see what happens.

Just did another test with Atlantis on Faerun map and 20 turns in, had still not got the bug. So it seems just very, very random. AFAIK it has effected people playing Faerun/cradle of dominion maps.

Will do other tests when I have a chance and start a main thread in the forum and see if anyone knows more.

Hellboy February 13th, 2007 03:12 PM

Re: Problem
 
Quote:

Tyrant said:
My scales are mixed, some good , some bad, and i have no issue.

You recognize, Tyrant, that you're turn 1 scales should be 100% deterministic, being exactly as you specified in your pretender setup? If you chose poor scales in your pretender setup, you could be experiencing the bug, and that would actually be a good thing for your initial position.

Tyrant February 13th, 2007 03:24 PM

Re: Problem
 
I guess i was not clear. My scales are mixed by design and they are manifesting as they shoud be, both the good and the bad.

Shovah32 February 13th, 2007 03:38 PM

Re: Problem
 
Im currently being a little effected, having lower levels in the positive scales i picked but still being left with the negative misfortune. I attribute these scales to my currently low dominion level.

FrankTrollman February 13th, 2007 03:52 PM

Re: Problem
 
Deleted.

Meglobob February 13th, 2007 03:55 PM

Re: Problem
 
Quote:

Shovah32 said:
Im currently being a little effected, having lower levels in the positive scales i picked but still being left with the negative misfortune. I attribute these scales to my currently low dominion level.

I am really just talking about capital only scales, not surrounding provinces. Your capital only scales should only be exactly what you set them up as, both good and bad (the only exception, random events).

Hellboy February 13th, 2007 03:58 PM

Re: Problem
 
wow, we're just waiting on four players now. if we go much faster, i'll get in another turn before i leave (unlikely, but possible!)

FrankTrollman February 13th, 2007 06:01 PM

Re: Problem
 
Deleted.

Xox February 13th, 2007 06:03 PM

Re: Problem
 
I am aware of the scale bug and I am NOT experiencing it in this game. I honestly don't think faerun is the specific causes for it.

I always thought once you got it, it slowly fixed itself. But, it does sucketh most greviously to lose all that cash, early in the game. I don't remember it affecting growth, but maybe it does.

But as someone mentioned I look at it like the other randoms like losing your temple, lab or getting capitol unrest early in the game,

Meglobob February 13th, 2007 07:08 PM

Re: Problem
 
To Frank:-

It's definately the scales bug, you do not go from order-3, growth-3 and magic-1 to just magic-1. I have 4 candles in my capial btw.

In my 1st test run with Atlantis on Faerun, I had order-3, prod-3, drain-2. When the bug hit (early on, like now), the scales went to drain-2.

Its very strange the only 2 times I have had it is on the Faerun map.

I believe Cainehill had it on the cradle of dominion map. So its not just the Faerun map.

Obviously, as its been around since Dom1, looks like its a bug you just after live with, sadly. http://forum.shrapnelgames.com/images/smilies/frown.gif

FrankTrollman February 13th, 2007 07:46 PM

Re: Problem
 
Deleted.

Foodstamp February 13th, 2007 10:12 PM

Re: Problem
 
In a game this size, I don't think it is going to have a significant impact in the long run if your scales revert back to normal in a few turns.

imororg February 15th, 2007 01:38 PM

Re: Problem
 
I can't connect to the server, anyone else is having the same problem?

Dedas February 15th, 2007 01:43 PM

Re: Problem
 
Yes, I have too.

Xox February 15th, 2007 06:24 PM

Re: Problem
 
no connection.

Tyrant February 15th, 2007 11:08 PM

Re: Problem
 
Hellboy is outta town, he'll be back tomarrow.

Hellboy February 16th, 2007 01:31 AM

Re: Problem
 
Quote:

Xox said:
no connection.

I'm back, and I connected ok (which of course proves nothing), is anyone still unable to connect now?

Xox February 16th, 2007 01:36 AM

Re: Problem
 
connecting now

Hellboy February 16th, 2007 01:48 AM

Re: Problem
 
Turn 7 is up, I'm resetting hosting interval to 28hr QH.

Meglobob February 16th, 2007 08:12 AM

Re: Problem
 
No connection.

Dedas February 16th, 2007 08:27 AM

Re: Problem
 
It works for me now.

Evilhomer February 16th, 2007 08:39 AM

Re: Problem
 
can't connect

Shovah32 February 16th, 2007 11:33 AM

Re: Problem
 
I cant connect either.

Hellboy February 16th, 2007 11:46 AM

Re: Problem
 
Quote:

Evilhomer said:
can't connect

Server is back up (forgot to turn off auto update - oops!)

Hellboy February 17th, 2007 10:08 AM

Re: Problem
 
Turn 8 is up (sorry, I had set the hosting interval, w/o turning on QH - fixed now).

Hellboy February 17th, 2007 09:53 PM

Re: Problem
 
Waiting on Xox/Niefelheim - any chance we'll see it host this evening?

Hellboy February 18th, 2007 03:18 AM

Re: Problem
 
Sounds like Xox is having some technical difficulties, I've reset the host interval to give him time to get this straightened out (which will hopefully happen soon).

Hellboy February 18th, 2007 01:32 PM

Re: Problem
 
For future issues which arise, you can contact me by email at:

kirkpp at yahoo dot com

Not sure what's going on w/ Xox, but I don't want to see this hang up for long, we could be looking for a sub, or I may set to AI...

FrankTrollman February 18th, 2007 02:31 PM

Re: Problem
 
Deleted.

Sir_Dr_D February 18th, 2007 02:57 PM

Re: Problem
 
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.

Hellboy February 18th, 2007 03:06 PM

Re: Problem
 
Quote:

FrankTrollman said:
Please don't set him to AI. This game is going to last for months, and the power void in the region of Niefelheim would have far ranging and frustrating implications.

-Frank

Sure, makes sense to me. I don't imagine it will be too hard to find a sub, this early on.

Hellboy February 18th, 2007 03:09 PM

Re: Problem
 
Quote:

Darrel said:
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.

I would be happy to do that, if it makes the difference, but I suspect that if I could email him his turn, then he would be able to play TCP/IP.

I think all he needs is a borrowed computer, or even access to an internet cafe (assuming the cafe will allow him to install the dom3 client, and i think some of them would).

Right now all I have is one PM relayed by another player, so I'm waiting to get some kind of ETA on when the problem will get fixed.

Hellboy February 18th, 2007 11:10 PM

Re: Problem
 
OK, still no direct contact from Xox, and lacking any specific ETA from him, I would guess that he will eventually show up again, but on anywhere from a 1 - 5 day timeframe. On this basis I see the 2 most practical options as:

1) Reset the QH interval tonight, and allow Xox's position to stale once or twice, before seeking a substitute. I think it's actually been 2 days since he's played a turn, so in effect, this will give him 4 days before the 2d stale (or we could reset to 48hr QH, which would mean 6 days).
The downside of this option is that if we end up resorting to substitution anyhow, then its that much harder to find someone to take the position over. The upside is that it maximizes the chance that Xox shows up, while not bringing the game to a screeching halt while we wait for Xox to arrive.

2) Give Xox until 9am PST (GMT -8) tomorrow to show up. At that point, I would look for a substitute. We would need a substitute w/ some history on this board (preferably someone that's hosted a game), because I would have to give them the master PW in order for him to be able to play.

Anyone care to vote on these, or offer other alternatives?

Teraswaerto February 19th, 2007 04:27 AM

Re: Problem
 
I'd vote 1

I must also say that I don't like the idea of giving out the master password.

Hellboy February 19th, 2007 12:18 PM

Re: Problem
 
Quote:

Teraswaerto said:
I must also say that I don't like the idea of giving out the master password.

If Xox is still unavailable 2 days from now, then I think it'll come down to setting the position to AI, or giving the master password to the substitute player. This sure makes it clear why Velusion requires player PWs in his games.

Dedas February 19th, 2007 12:21 PM

Re: Problem
 
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?

Hellboy February 19th, 2007 12:27 PM

Re: Problem
 
Quote:

Dedas said:
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?

Have you read any of the past 5 posts??

Amhazair February 19th, 2007 01:11 PM

Re: Problem
 
I don't mind giving Xox a bit more time to sort out his technical problems (as per option 1) either.

I'm just enough in control of my addiction to refrain from chewing my keyboard because of the delay, so all is under control here for now http://forum.shrapnelgames.com/images/smilies/wink.gif

Foodstamp February 19th, 2007 03:37 PM

Re: Problem
 
Quote:

Dedas said:
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?

This is going to be a very long game no matter how fast the turns move. Have a little patience.


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