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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Random Questions (http://forum.shrapnelgames.com/showthread.php?t=37714)

Fyron July 1st, 2008 08:46 PM

Re: Random Questions
 
Nah, it turns them into fungivores. http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM July 1st, 2008 09:32 PM

Re: Random Questions
 
...And if you eat the wrong one, you're not much of a fungi.

Or you're 'having-to-much-fungi guy'. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sardia July 5th, 2008 05:02 PM

Re: Random Questions
 
Is there anyway to reload ordinance in combat? All of the strategies have it set to true, but I never see it happen.

MrToxin July 8th, 2008 12:46 PM

Re: Random Questions
 
Quote:

narf poit chez BOOM said:
'To dig out a mountain, one must first decide which pebble to move' - Me, just now. Someone probably said it before, though. http://forum.shrapnelgames.com/images/smilies/happy.gif

"He who moves a mountain begins by carrying away small stones." - Confuscius http://forum.shrapnelgames.com/images/smilies/wink.gif

Sardia July 8th, 2008 06:55 PM

Re: Random Questions
 
How do I add a new shipset to space empires?

Fyron July 8th, 2008 09:25 PM

Re: Random Questions
 
Extract the shipset archive into the Empires folder.

TurinTurambar July 9th, 2008 11:15 AM

Re: Random Questions
 
SEIV or SE5?

<EDIT> Oops, missed Lord Fyron's reply on the next page. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sardia July 20th, 2008 02:03 PM

Re: Random Questions
 
I know you can destroy supplies and ordinance in SEV, how much "health" do supplies and ordinance have?

Captain Kwok July 20th, 2008 05:35 PM

Re: Random Questions
 
It's 0.1 hitpoints per supply/ordnance.

Sardia July 23rd, 2008 11:19 PM

Re: Random Questions
 
How much hp does population have?

Captain Kwok July 23rd, 2008 11:30 PM

Re: Random Questions
 
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.

Sardia July 25th, 2008 08:39 PM

Re: Random Questions
 
Quote:

Captain Kwok said:
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.

Are you saying population has emissive 20?

Fyron July 25th, 2008 09:01 PM

Re: Random Questions
 
No? Partial damage to population is not stored. Either full 1M pop unit is killed, or none at all.

Nocturnal July 26th, 2008 11:00 PM

Re: Random Questions
 
That sounds like the same as saying population has emissive 20.

Fyron July 27th, 2008 02:46 AM

Re: Random Questions
 
It isn't. Pop with emissive 20 would mean 0 pop die with 1 to 19 damage, 20 pop would die with a 20 damage shot, 100 pop would die with a 100 damage shot, and so on.

Suicide Junkie July 28th, 2008 12:56 AM

Re: Random Questions
 
Emissive was fixed from that lame scheme in the mid beta, Fy.

If it were 20 emissive points, there would be no losses from 1-20 damage, then losses = damage-20 above that.

Fyron July 28th, 2008 01:45 AM

Re: Random Questions
 
Eh. Still totally different from population damage behavior!

narf poit chez BOOM July 29th, 2008 01:10 PM

Re: Random Questions
 
Why do people have assumptions of meaning other than what was said in normal conversation? It seems to be a whole lot of bother for a negative return.

Sardia July 29th, 2008 09:26 PM

Re: Random Questions
 
How do mines work in tactical combat? I attacked 2 locations with mines and I lost several ships in one battle and none in the other battle.

capnq July 30th, 2008 07:00 AM

Re: Random Questions
 
Quote:

narf poit chez BOOM said: Why do people have assumptions of meaning other than what was said in normal conversation?

1. Language is ambiguous, and few people bother trying to be precise in their choice of words.

2. People project their own opinions on what they read, and respond to that rather than the actual content. Some people will reply to keywords without actually reading the entire context.

3. Some people enjoy arguing more than communicating.

Randallw July 30th, 2008 08:20 AM

Re: Random Questions
 
Ok, now I can't actually see what the problem is, so admittedly I'm just leaping on the question

Quote:


Why do people have assumptions of meaning other than what was said in normal conversation?


Without going into great, great detail (well greater http://forum.shrapnelgames.com/images/smilies/happy.gif), I believe it is because people approach problems from different directions and despite their best efforts they do not have access to the motivation or information behind a statement and so they can make assumptions which may make sense from the statement they reply to, however the person who wrote the original may have meant something else, but no person can consider every possible interpretation of something so they fail to realise how what they said may appear.

I know I have in the past come away from something with the wrong message, and to my shame responded wrongly. With improved communication the basis of things can become clear and common agreement can develop.

One recent incident I can use as an example, and I choose this one mostly because it's the most recent I can recall, was that someone told me my roleplaying was a failure because my empire was on the verge of being defeated. I attempted to explain to this other player that on the contrary my roleplaying had been going great, but there is a difference between staying in character and winning the game. I believe he missed the point for he pointed out how my previous success was only due to such things as my neighbour quiting, thus basically giving me free colonies. So my point is, we have a conversation but I hope it is clear that we are approaching it from opposite directions. My argument was based on the fact that I am trying to have a fun game, playing the game as the race I chose would be in real life, whereas it appears to me that he can only see the problem in the form of "does my approach have a chance of emerging victorious?".

Please excuse me if I have myself missed the point and gone off on a diverging tagent. I just hope I can show how two people can disagree because they are in fact having two different conversations.

For the record, and I do hope this is apparent, I try to come across as eloquent because knowing that people can get the wrong idea I try to phrase my comments as accurately as the limitations of english, and my own ability, allow.

or it could be my OCD http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron July 30th, 2008 01:09 PM

Re: Random Questions
 
Sardia said:
How do mines work in tactical combat?


They don't. Mines are encountered before combat. The total minesweeping ability of your fleet or ship is used to destroy 1 mine per ability point. Next, if there are any mines remaining, a detonation loop occurs. If there is a surviving ship, one mine detonates and damages a random ship, continue the loop. If there is no surviving ship, the loop breaks. After the detonation loop, if there are still any surviving ships, combat occurs.

Edit:
Btw, this thread is starting to grow unwieldy. Its better to make new threads for new questions. Better search results down the road, easier to track discussions, etc.

Captain Kwok July 30th, 2008 04:04 PM

Re: Random Questions
 
In addition to Fryon's answer, mines are also launched in tactical combat if they are in cargo. In stock they are not visible on the combat map, but can cause damage. In the Balance Mod they are visible and can damage ships in combat, but they can also be targeted by point-defense.

Fyron July 30th, 2008 04:48 PM

Re: Random Questions
 
How do mines cause damage in combat? Do ships run into them? Or do they "fire" their weapons?

Captain Kwok July 30th, 2008 07:01 PM

Re: Random Questions
 
They can be hit by ships.

narf poit chez BOOM July 30th, 2008 08:10 PM

Re: Random Questions
 
Well, there's a few things I didn't know. http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks, Capnq and Randallw

(And some things I did http://forum.shrapnelgames.com/images/smilies/happy.gif )

Sardia July 31st, 2008 04:24 AM

Re: Random Questions
 
Quote:

Captain Kwok said:
They can be hit by ships.

How far do I have to stay away from them? Will point defense cannons be sufficient or do I need to flak cannon range?

Randallw July 31st, 2008 05:31 AM

Re: Random Questions
 
My most recent experience was with BM14b. An enemy fleet made it through a minefield (using the "soak up damage with plenty of armour" tactic). this left my minelayer fleeing while dropping one or two mines every once and a while. The enemy followed destroying the mines with PD. DUC fire too perhaps. Think of them as helpless units that just sit there. I've done tests where the enemy doesn't have weapons capable of targeting them. It'll chase after the minelayer, directly through mines. If they practically touch they'll go off. Anything further than basically on top of them and they don't do anything.

I'll also mention the mines in the B5W test can use weapons it seems, but we haven't gotten far enoguh for me to test them yet.

Sardia August 4th, 2008 01:24 PM

Re: Random Questions
 
Is there anyway to deal with a large number of mines piecemeal? I have a 160 mines and my minesweeper only sweeps for 60. Do I really have to wait for 3 mine sweepers just to deal with them?

Fyron August 4th, 2008 02:07 PM

Re: Random Questions
 
You want to wait until you get enough sweepers together. Entering a minefield with fewer sweepers will result in the remaining mines blowing your fleet up.

Sardia August 14th, 2008 11:16 PM

Re: Random Questions
 
Under what conditions will SEV not allow me to save a map? I want to save a particular random map, but I forgot to save it when I generated it. Now it won't let me save the map. Does it have to do with the ancient race trait that I have? Or is there a time limit first?

Captain Kwok August 14th, 2008 11:26 PM

Re: Random Questions
 
You need to select "Allow Map Saves" in the game options menu before starting a game. The default setting is not to allow them.

Fyron August 15th, 2008 12:24 PM

Re: Random Questions
 
The default is to prevent any map saving in-game, as it would be a very easy way to cheat in a multiplayer game.

You really need to start making new threads... giant threads like this are hell on users searching for helpful information down the line.

Randallw August 29th, 2008 04:17 AM

Re: Random Questions
 
This isn't related to SE so I suppose that makes it pretty randomn

Back in college, I think, I read a novel that I'm interested in finding again. Recently I read of a supposed sci-fi classic involving life forms that grew on a pulsar. I don't know if it's the same book. Anyhow, in the book I do remember there were a group of explorers who were in a space ship orbitting a planet. The native inhabitants were living at the speed of life or similar. They had the custom of eating their dead and most of what I remember was wars where the victors would eat their enemy dead in feasts. Not in a vicious tribal cannibalism way it was just that for this race it was natural not to let the protein (or whatever they were made of) go to waste. I remember that at one point the observers shone a beam of light on one of the battles and everyone of the aliens caught in the light beam was blinded. I seem to recall it had something to do with the specific frequency.

Anyway I wonder if anyone knows what the book is, and can tell me? I think it might even have been a series as I don't remember reading how the explorers got there.

capnq August 29th, 2008 07:10 AM

Re: Random Questions
 
Dragon's Egg, by Robert L. Forward. Human explorers discover a sapient race living on the surface of a neutron star. There was also a sequel called Starquake.

Randallw August 29th, 2008 08:20 AM

Re: Random Questions
 
Thanks. Now I need to find a copy. Probably my local bookshop could order it.

Incidentally can we still edit our posts? I mean it goes without saying anything lives at the speed of life. I meant light, of course.

Fyron August 29th, 2008 12:54 PM

Re: Random Questions
 
Posts can only be edited for 30 minutes or so.


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