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Re: Vote
I don't mind the scorched earth thing in character, but I don't really like the game theory aspect of it. To my mind your god in a particular game shouldn't behave in a way reflecting the existence of other games. IMHO.
Also despite your scorched earth and 'one last stab in the eye' tendency I've had a habit of going right for you in MP games. This is largely coincidence - to be honest I think you'd be far better as an ally then an enemy - but also is influenced by the fact that (a) I'm scared of you and would rather have you out before you get too powerful (this was a major motivation in Alpaca, particularly since you were playing late-game-scary Pythium, and also twice as Niefelheim as I'm scared witless of Niefelheim), and (b) I also have a bit of Xietor's feeling that I don't want you to scorch too much earth so it's best if you never get too much in the first place. |
Re: Vote
I should add that that most of the reason for being scared of Pythium and Niefelheim came from the player rather than the nation - you should take that as a compliment.
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Re: Vote
I don't see anything wrong with a scorched earth policy, A player can Pillage, tax and destroy to
gain money to fight to the bitter end, or gain money to give to an enemy of your enemy, or just to be annoying. Any of which is viable. I don't think its a real deterrent though, it would just make me try to defeat them quicker. Possibly by enlisting more support and spreading the spoils, or paying off others to assist in the short term versus payback in the longterm. I still think that when a player is defeated some portion of their treasury/stockpile should go to the victor. Or at least some sort of 1 time bonus in relation to the defeated players wealth/power. Would be very hard to implement because then more people would choose the "give everything to an enemy of my enemy" method. Or in the case of a gang up, who gets it? For instance, I got attacked by two nations in the perpetuality game at the same time. They are currently out of the game and I'm going strong. I think there should be a reward for that ABOVE the now additional provinces/capital/income. Greedy I admit, but it was pretty anticlimactic to finally knock off MA Arco and not even get the bloody items his SCs were wearing when I killed em. AND you don't even get to see where they site-searched, so you have to re-search the provinces just in case (or at least I usually do). I don't know, maybe a flat reward by equation, an event "you defeated xyz, plundered their treasury and gain: gold = ((#players-#players remaining)/#players)*3000 gems = ((#players-#players remaining)/#players)*#turns played (of main gem type, or randomly split, or whatever) |
Re: Vote
So far we have 3 for banning game ending spells:
1. Shinuyama 2. Atlantis 3. Mictlan |
Re: Vote
I'll also add that actions in one game shouldn't affect actions in another (although I'll still remember betrayal, even if thematic or RP'd so a bit of a hypocrite there)
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Re: Vote
I vote to ban also.
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Re: Vote
Curious that none of the astral races have voted.
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Re: Vote
Quote:
I found it interesting that when you attacked my capital. Since you didn't own the castle (or any other provnince), it removed you from the game. I guess it would have been better to attack one of the uncastled provinces instead... Quote:
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Re: Vote
While war has constantly raged in the West, is there peace in the East? Why aren't you guys killing each other? Get with it.
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Re: Vote
"I've never played an astral race MP."
Way to paint a target on your back! http://forum.shrapnelgames.com/images/smilies/happy.gif Good Luck. |
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