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Re: Surrender, Routing, and Pacificm
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Re: Surrender, Routing, and Pacificm
"There is NO room for compromise of any sort."
Why do some people keep repeating comments like this? We perfectly know that currently, it's a game about total annihilation. We(or at least myself), think the game would be better if it was different. How could some diplomacy make this game inferior to you, especially if it's optional? |
Re: Surrender, Routing, and Pacificm
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Re: Surrender, Routing, and Pacificm
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Adding diplomacy would so fundamentally alter the nature of the game that you really couldn't consider it to be Dom any more. It would be, at best, a Dom-like game. Or, more accurately, a game with some of the flavor of Dom, but more closely resembling Age of Wonders, etc. |
Re: Surrender, Routing, and Pacificm
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Adding diplomacy would so fundamentally alter the nature of the game that you really couldn't consider it to be Dom any more. It would be, at best, a Dom-like game. Or, more accurately, a game with some of the flavor of Dom, but more closely resembling Age of Wonders, etc. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, that's exactly what I was getting at. Part of the beauty of single-player Dom II is its focus, and it's just as Norfleet has said: "my side is the 'good' side, all others be damned." Not "all others be damned only if they use blood slaves or unless We are feeling most benevolent and deign to traffic with gods who, after all, may be just as godly as We are." That just isn't...Dominions. It's something else. When I want Age of Wonders, I play Age of Wonders. When I want Dom, I play Dom. |
Re: Surrender, Routing, and Pacificm
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I think a second kind of victory would be acceptable too: become the King of Gods (like Jupiter/Zeus) in a pantheon of gods. That opens up a whole new world of cooperation and intrigues among the gods like in a greek drama. |
Re: Surrender, Routing, and Pacificm
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Re: Surrender, Routing, and Pacificm
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Dom is, at its core, a MP Version of the old Amiga game Populous. Cooperation and intrigue is the purview of games like Morrowind. |
Re: Surrender, Routing, and Pacificm
Actually I can see Arryns point. The devs, in most of the text descriptions thru the game, clearly mean it to be a "Last god standing" type of game. And in solo-play that seems to be the "default" obvious method of play. The solo players (like myself) have asked for diplomacy things to be added to the game.
On the other hand, the way the game is played in multiplayer mode tends to be the opposite. Very few games occur without alliances. Long discussions in the strategy newsgroup over Dom1 got rather heated with some players feeling cheated when so many games ended by agreements rather than winners. Eventually we pointed out what many felt was the problem. We all knew each other. It was a small gaming community. We had reputations that go from game to game. Its not a bad thing really but by the time I join a game here Im not just Pangaea, Im Gandalf playing Pangaea. We did some games in the newsgroup where efforts were made to make sure that NONE of the players knew who was playing a nation. A little more effort to do but it can be interesting. The game went VERY differently. Alliances were made but they were also broken. Sometimes in very devious side-switching back-stabbing ways which didnt seem to appear in the other MP games. In my humble opinion, one of the things which can most clarify the game as a "Last god standing" for those that want it, is the work being done on creating a web-based game signup site. Having anonymous play of a nation will probably make a big difference (good or bad Im not sure) in the way those games are played. Then diplomacy additions wont "ruin" the game for some players. In fact, it would become another tool for war. |
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