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-   -   Opening Warp holes (http://forum.shrapnelgames.com/showthread.php?t=23048)

Smolf March 10th, 2005 06:44 PM

Re: Opening Warp holes
 
Can medium and smaller size gas planets be created? I'm not sure that I have seen gas planets smaller than large?

Smolf March 10th, 2005 06:53 PM

Re: Opening Warp holes
 
And one more thing... I have found a system with no planets or stars. The description of the system says that: "a star has begun the process of forming in this system". Can I create a star in this system?

Suicide Junkie March 10th, 2005 06:53 PM

Re: Opening Warp holes
 
There are (rare) medium gas giants, but there are no small or tiny gas giants in the stock game.

douglas March 10th, 2005 07:00 PM

Re: Opening Warp holes
 
Quote:

Smolf said:
And one more thing... I have found a system with no planets or stars. The description of the system says that: "a star has begun the process of forming in this system". Can I create a star in this system?

That's just flavor text. You can create a star there.

Smolf March 10th, 2005 07:04 PM

Re: Opening Warp holes
 
Quote:

Suicide Junkie said:
There are (rare) medium gas giants, but there are no small or tiny gas giants in the stock game.

Too bad for me. That could be one reason for not choosing a gas planet homeworld. You lose all the smaller asteroid fields... (If you play with the rule, that only allows colonizing home planet types).

I remember something about a post a few years ago concerning starting planet type. Which type were most common, which type were largest etc. I wonder if they thought about stellar manipulation???

Slick March 10th, 2005 07:09 PM

Re: Opening Warp holes
 
Quote:

Imperator Fyron said:
You might want to have the planet creation ship move a sector away, then back before creating the planet.

Unfortunately, I do not think simultaneous movement games let you issue the create planet order unless your ship is orbiting an asteroid. If there are two asteroids in the system, have the planet creator always end its turn on a nearby asteroid. Have the planet destroyer orbiting the world you are trying to optimize. Order it to destroy planet. Order the planet creator to move to that sector, create planet, then move back to the asteroid it started on. Works best if you have quantum reactors or a lot of solar sails, since you will be using a ton of supplies...

You can actually. In simultaneous games it's wierd with Stellar Manipulation. Some components let you give the order after a move order (like creating planets in this case) and others don't like closing a warp point. Regarding closing warp points, I think you just need to be on "a" warp point to give the order, not necessarily "the" warp point you intend to close before you can issue the order.

douglas March 10th, 2005 10:07 PM

Re: Opening Warp holes
 
Regarding closing warp points, you have to start the turn on the warp point you intend to close. You can give the order from any warp point, but it won't work if you're at a different warp point when it reaches the top of the queue. You can't even warp through and close it from the other side without waiting a turn.

AMF March 13th, 2005 12:04 AM

Re: Opening Warp holes
 
Quote:

douglas said:
Regarding closing warp points, you have to start the turn on the warp point you intend to close. You can give the order from any warp point, but it won't work if you're at a different warp point when it reaches the top of the queue. You can't even warp through and close it from the other side without waiting a turn.

You're sure about this?

douglas March 13th, 2005 02:34 AM

Re: Opening Warp holes
 
Yes.


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