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-   -   Poll: Most useful path of magic? (http://forum.shrapnelgames.com/showthread.php?t=24068)

Manuk June 4th, 2005 01:46 PM

Re: Poll: Most useful path of magic?
 
Lightning bolt is the ultimate damage spell.
what you want in this kind of spell?
Damage? LB has damage penetration.
Precition? LB has added precition i think +2(fire spells have not), plus if you can cast it you already have +2 prec from 2 levels of air. with prec 10 you get 14 prec casting this, so it will hit target.

Itīs not balanced.
plus, if you play with caelum they get even more prec racially. These guys never miss.

Agrajag June 4th, 2005 02:03 PM

Re: Poll: Most useful path of magic?
 
Quote:

Manuk said:
Damage?
Precition?

How about AoE?
I'd like that too. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan June 4th, 2005 02:16 PM

Re: Poll: Most useful path of magic?
 
If you like a big area of effect, go for Shockwave, available at the same level of research. Shockwave and armies do not mix, however, but the spell is deadly when cast by a lone mage. I do not believe the spell can kill the caster, if memory serves (at least my non Shock Resistant casters had no trouble with their own Shockwaves).

Lightning Bolt is actually Precision +7, for a net total of 18 precision for the weakest mage able to cast the spell (via an air gem). Quite good, and still decent even in a storm. Air does seem to be lacking in summons however: besides Air Queens, I do not believe Air has any "good" summon that can be actually used in an army (the Crows will not do you much good in a fight). There will be only three Air Queens, so if you want Air summons, you'd better hurry. http://forum.shrapnelgames.com/images/smilies/wink.gif (I am, of course, not saying that Air is not a potent school)

FrankTrollman June 4th, 2005 03:57 PM

Re: Poll: Most useful path of magic?
 
Shockwave can definately rebound on the caster. My Phoenixes routinely kill themselves with it, not that I particularly care.

-Frank

dzbabi June 15th, 2005 07:47 AM

Re: Poll: Most useful path of magic?
 
Griffin here:

I voted for death:

Globals(!):
-Burden of time
-Utterdark <---!
-Storm
-Well of misery

Battle-Summonings:
-Raise Skelton(the ultimate way to get indies early withn 2-3 Dusk Elders)
-Raise Dead

Evocation:
-Shadow Bolt
-Shadow Blast*jeheee*

Items:
-Many many items that raise deathmagic

Soul -forgot the name-, that wich drains souls!

Imortal summonings...

I really like deathmagic.

...and many ways to link it with other pathes!

High_Priest_Naresh August 26th, 2005 10:13 AM

Re: Poll: Most useful path of magic?
 
fire is cool!
it gives all fire commanders the abilities to have more units in thier army

RibbonBlue August 26th, 2005 10:15 PM

Re: Poll: Most useful path of magic?
 
Poor water...
0%
....
All it has going for it is clams,quickness,and frozen heart.....


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