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View Poll Results: What is the most useful path in your games overall?
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Fire
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2 |
3.03% |
Air
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9 |
13.64% |
Water
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0 |
0% |
Earth
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6 |
9.09% |
Astral
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25 |
37.88% |
Death
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18 |
27.27% |
Nature
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2 |
3.03% |
Blood
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4 |
6.06% |
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June 2nd, 2005, 04:12 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Poll: Most useful path of magic?
Pick one path that you think is the most useful in your games overall. I hope this will generate some interesting discussion.
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June 2nd, 2005, 04:42 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
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Re: Poll: Most useful path of magic?
I voted for Death magic. (For Blood nations, however, Blood might be better.) If you could use only one path, Death would be a good choice: lifedrain weapons, excellent summoning (including some of the most cost-efficient SCs), fear spells and items, and devastating global enchantments.
Overall, the paths are amazingly well balanced. Each path has at least a few things that are highly desireable. As some past topics have said, Water seems to be weak, with Quickness as the only "thing you almost must have."
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June 2nd, 2005, 05:21 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Poll: Most useful path of magic?
If unique blood summons (Ice Devils, Arch Devils, greater demons) were unlimited, or you could keep the horrors you summon, I would vote Blood. But Death summons are just too good and too cheap, and it even has excellent evocations and artillery spells.
Water is certainly the weak path. The underwater-only spells and summons are not all that good, and water magic aboveground is even less useful, aside from the Falling Frost which very few units can cast. The best unlimited summon, Sea Trolls, cost huge amounts of upkeep - which renders them undesirable. Water mages that cannot cast Falling Frost just pick their noses or cast Breath of Winter and kill all your other commanders.
Frostbrands, Swords of Swiftness, and Boots of Quickness are nice but not irreplacable. The Boots are fairly useless unless you have a zero-encumbrance (i.e., Death summon) unit anyway, IMO.
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June 2nd, 2005, 05:30 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Poll: Most useful path of magic?
In the base game the best path is probably Air. It has all of the tricks: excellent buffs, magical movement, awesome combat magics, and decent summons ( the queens ).
Death is also excellent as it has some very powerful spells which are very low research level ( skelly spam! ).
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June 2nd, 2005, 05:51 PM
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Corporal
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Join Date: Apr 2005
Posts: 188
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Re: Poll: Most useful path of magic?
I cant decide, death or air.
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June 2nd, 2005, 06:03 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Poll: Most useful path of magic?
I voted astral, but I might just have well have voted death. Either air or blood would be a very, very close third. The qualitative gap between the top 4 and bottom 4(particularly fire) is a bit more clear-cut.
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June 2nd, 2005, 06:10 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Poll: Most useful path of magic?
Quote:
Vicious Love said:
I voted astral, but I might just have well have voted death. Either air or blood would be a very, very close third. The qualitative gap between the top 4 and bottom 4(particularly fire) is a bit more clear-cut.
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Why Astral? Just curious.
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June 2nd, 2005, 06:19 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Poll: Most useful path of magic?
Quote:
Water mages that cannot cast Falling Frost just pick their noses or cast Breath of Winter and kill all your other commanders.
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They forge clams, hate it or love it.
Frozen heart is a decent spell for less than w3 once you get to high research levels.
Really water isn't all that bad. I don't think its much worse than fire, in fact.
I think I'll go astral too. Gives you access to other paths (air and fire from summons, plus path boosters). Good buffs (luck, body ethereal, astral weapons), good offense spells (lots of armor negating). Plus wish if you are playing unmodded game. It is even better in combination with other paths (for example, death=nether darts, water=clams,abominations) but overall its the most useful.
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June 2nd, 2005, 08:55 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Poll: Most useful path of magic?
Quote:
ioticus said:
Why Astral? Just curious.
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1) if you clamhoard you spend 1-1 not 2-1.
2) battle mages with clams will do powerful spells requiring gem-burning endlessly.(others have to be supplied).
3) High level astral are the best around.
4)Achasic Record
low level astral is less than average (no summons-have personal luck and body ethereal and amulet of luck but not much more.)
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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June 3rd, 2005, 04:28 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Poll: Most useful path of magic?
I voted Earth. It gives you money, even in the post-apocolyptic universe that Ermor is attempting to afflict on the world. It saves you gems on forging in any of several ways. It raises the protection of those who have it, and the blessing is absolutley vital for sacred mages.
It protects the user from the assassination spells designed to actually kill immortal pretenders. Earth is great to have for your character, it's great to have for your economy, and it even has one of the better Assassin spells under its belt (Earth Attack).
There just isn't any way that Earth isn't totally awesome.
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Water is good though. Isn't it odd that the people who complain about the uselessness of Water also complain about the overpowered nature of the Clam strategy? Spending Water Gems is something which is trivial to do as fast as you get them for any Water Power as soon as you get Construction 2 until the end of time.
-Frank
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