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Re: SE V Bugs That Are Still Present
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Re: SE V Bugs That Are Still Present
StarJack, man you got to stop coming and going. Hang around and join the fun!
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Re: SE V Bugs That Are Still Present
Hi PES, first it was busy with work, then a family illness issue, then I had to have labral/rotator cuff surgery that took me out of action, just starting up physical therapy, and have to go back to work next week. I haven't had a chance to play the game since the day you guys figured out the fleet retreat bug I was having. Man, it's always something. I have been doing some lurking and have to say I admire your tenacity in looking for ways to improve this game. I'll say it for the 15th time, this game was stillborn (for me anyway) without the modders and users here to help out. (Thanks guys!)
I really can't add anything that hasn't already been said. The UI is my main gripe, the little bugs (like the one you guys helped me with, unarmed repair ship in 1st slot causing fleet to retreat) I expect will eventually get fixed, the AI is downright retarded most of the time, even with the balance mod. And I'm not knocking the balance mod, it improves the game mightily. Improving game speed wouldn't hurt either! Keep On Keepin' On PES! (Now I've gone and dated myself.) http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: SE V Bugs That Are Still Present
Have anyone else a crash when changing viewmode in ground-combat? It's 100% reproduceable for me.
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Re: SE V Bugs That Are Still Present
Ships/units with no supplies still have full combat speed (in version 1.20).
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Re: SE V Bugs That Are Still Present
Hay StarJack; I'm sorry to hear about all the challenges you are dealing with. I will put you in my prayers if you believe in them; otherwise it won't hurt any. Thanks for all the praise, all of us modders are banging away at this thing trying to make improvements. Atrocities has just figured out how to do the shipsets and I have the privilege of adding the slots to them. A privilege I hope he lets me keep through the entire shipset update project. I will be turning out the first patch to the SFTC and Lite which will have a number of major changes then I am going to start on the AI for the SFTC. Once I have some modding time under my belt in that area I will probably ask atrocities if I can work on the AI for his sets and leave the SFTC-Lite AI for later. Anyway I think I have rambled on enough for now. The point I was trying to get at is this game is coming to come so just hang in there. On the Beta side of the house some wonderful patches have been turned out by Aaron so things are glowing there too.
PS: Yes you dated yourself there. But that just says we are about the same age! http://forum.shrapnelgames.com/image...es/biggrin.gif Sorry for hijacking your thread again Atrocities. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: SE V Bugs That Are Still Present
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Re: SE V Bugs That Are Still Present
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Re: SE V Bugs That Are Still Present
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Re: SE V Bugs That Are Still Present
AT that's good news, my two cats will really like #3! http://forum.shrapnelgames.com/image...es/biggrin.gif
Thanks PES, I'm on the mend, but as you said, a prayer won't hurt. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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