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 Re: On Graphs and Victory Conditions In the game i played  Edi the mapmaker started in the western isles. Despite playing Vanheim, he thought it was a bad start spot, but i don't really know why.  Seems to me that starting in the middle of the map will be tough. | 
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 Re: On Graphs and Victory Conditions CB:no(already made pretender) WH:either Graphs:YES oh god please yes http://forum.shrapnelgames.com/images/smilies/frown.gif | 
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 Re: On Graphs and Victory Conditions I forgot to vote for graphs and I vote NO! Thanks a lot. | 
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 Re: On Graphs and Victory Conditions So, looking at the posts, it looks like if we're going to have a blitz, it'll be Sunday afternoon.  So, I'll propose Sunday 2pm EST (GMT - 5).   If it doesn't work out, that's ok, but with or without blitz, I would love to see move through these early turns quickly. | 
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 Re: On Graphs and Victory Conditions So, based on what I've seen so far, I think we're narrowing in on our settings, and I would suggest the following: Graphs: Off Victory Conditions: 40-51% of total province count (w/ expectation that consensus on game end will happen before reaching that point) Magic Site Freq: 60 - I haven't heard much comment on this one, but in absence of debate, I'd go w/ this value. PLEASE NOTE: The server is now tested, we are on track for starting tomorrow evening. If for any reason you do not expect to be able to play 1 turn/day early turns, 1 turn /2 days later turns, please pull out now. If, for example, you have great heartache w/ the proposed game settings, now is the time to withdraw. I really, really don't want to see anyone disappearing or going AI on something like turn 3. | 
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 Re: On Graphs and Victory Conditions Quote: 
 Well, right now my knowledge of map editing is very limited, all I know how to do is #nostart, and #specstart, I really don't want to start in precisely fixed positions, and it seems like a pain to put in #nostarts everywhere but the 16 we actually want to use. I'll look into it further tomorrow morning, and see if there's something more direct we can do. BTW, I don't have much experience in playing w/ magic site frequency: if 60 makes many provinces just as good as capitals, that would be a good reason to lower it. I know from playing SP that 45 still leaves plenty of sites, but nonetheless I was thinking it'd be fun to have more than average # of sites. OTOH, simply having the huge map, w/ its special provinces maybe means the gem supply will be far more than adequate right off the bat. | 
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 You can never have enough gems... 60 for magic sites for gems sounds great to me. I have played several MP with 50 and I still have never had enough gems to do all I want. Also 60 will make the game alot more fun. | 
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