![]() |
Re: On Graphs and Victory Conditions
In the game i played Edi the mapmaker started in the western isles. Despite playing Vanheim, he thought it was a bad start spot, but i don't really know why. Seems to me that starting in the middle of the map will be tough.
|
Re: On Graphs and Victory Conditions
CB:no(already made pretender)
WH:either Graphs:YES oh god please yes http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: On Graphs and Victory Conditions
I forgot to vote for graphs and I vote NO! Thanks a lot.
|
Re: On Graphs and Victory Conditions
So, looking at the posts, it looks like if we're going to have a blitz, it'll be Sunday afternoon. So, I'll propose Sunday 2pm EST (GMT - 5).
If it doesn't work out, that's ok, but with or without blitz, I would love to see move through these early turns quickly. |
Re: On Graphs and Victory Conditions
So, based on what I've seen so far, I think we're narrowing in on our settings, and I would suggest the following:
Graphs: Off Victory Conditions: 40-51% of total province count (w/ expectation that consensus on game end will happen before reaching that point) Magic Site Freq: 60 - I haven't heard much comment on this one, but in absence of debate, I'd go w/ this value. PLEASE NOTE: The server is now tested, we are on track for starting tomorrow evening. If for any reason you do not expect to be able to play 1 turn/day early turns, 1 turn /2 days later turns, please pull out now. If, for example, you have great heartache w/ the proposed game settings, now is the time to withdraw. I really, really don't want to see anyone disappearing or going AI on something like turn 3. |
Re: On Graphs and Victory Conditions
Quote:
|
Re: On Graphs and Victory Conditions
Deleted.
|
Re: On Graphs and Victory Conditions
Quote:
Well, right now my knowledge of map editing is very limited, all I know how to do is #nostart, and #specstart, I really don't want to start in precisely fixed positions, and it seems like a pain to put in #nostarts everywhere but the 16 we actually want to use. I'll look into it further tomorrow morning, and see if there's something more direct we can do. BTW, I don't have much experience in playing w/ magic site frequency: if 60 makes many provinces just as good as capitals, that would be a good reason to lower it. I know from playing SP that 45 still leaves plenty of sites, but nonetheless I was thinking it'd be fun to have more than average # of sites. OTOH, simply having the huge map, w/ its special provinces maybe means the gem supply will be far more than adequate right off the bat. |
Re: On Graphs and Victory Conditions
Quote:
|
You can never have enough gems...
60 for magic sites for gems sounds great to me.
I have played several MP with 50 and I still have never had enough gems to do all I want. Also 60 will make the game alot more fun. |
All times are GMT -4. The time now is 07:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.