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-   -   Network MA, Whyte (Full) (http://forum.shrapnelgames.com/showthread.php?t=34552)

thejeff May 5th, 2007 01:19 PM

Re: Network MA, Whyte (Full)
 
Changing the terrain mask to 4194306, as Saint_Dude suggested, removed the Ovens.

Is there a good tutorial/manual on the map file format anywhere? I'd like to know why this happens. And if there are any other sites on the map.
A random map shouldn't have sites, as I understand it.

We could leave it in as a thematic feature, but it's a little more powerful than I'd like. I'd make a beeline for it if I started in that area.

thraveboy May 5th, 2007 05:17 PM

Re: Network MA, Whyte (Full)
 
Uploaded pretender for Van..

vfb May 5th, 2007 07:54 PM

Re: Network MA, Whyte (Full)
 
Thanks for figuring the province #53 volcano issue out. I've changed the terrain mask as suggested.

I thought I made sure everything was normal with the provinces using the map editor, but province #53 just showed "large province, border mountains" checked.

The random generator must have decided on that mask because of the volcano. The only doc I saw for map editing is the pdf in the docs directory, and it doesn't have information on specific terrain bits.

Anyway, if you like, please download a new copy of the map from:

http://bemura.dyndns.org/Whyte.zip

Edit: I think everyone will have to upload their pretenders again, sorry! But please wait until thejeff checks the map.

Ballbarian May 6th, 2007 02:30 AM

Re: Network MA, Whyte (Full)
 
The random map generator places "special" provinces which are indicated by icons. For firesite the symbol is the volcano. I see it as completely fair as long as your remember that special icons appearing on the map can be worth making a beeline for them, and for fighting over them when you get there. http://forum.shrapnelgames.com/images/smilies/happy.gif

Also, I guess that there is a list of possible sites that can appear in such a province of which 1 is selected. In one of my multiplayer games there are actually 3 volcano provinces under my control. 2 of them are the volcano site and 1 is the steel ovens.

<font class="small">Code:</font><hr /><pre>
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 16
"swamp" 32
"waste" 64
"forest" 128
"farm" 256
"nostart" 512
"manysites" 1024
"deep" 2048
"cave" 4096
"firesite" 8192 - MAP SYMBOL= volcano
"airsite" 16384
"watersite" 32768
"earthsite" 65536
"astralsite" 131072
"deathsite" 262144
"naturesite" 524288
"bloodsite" 1048576
"priestsite" 2097152
"edgemount" 4194304
</pre><hr />

Hope this helps.

Eressil3 May 6th, 2007 05:56 AM

Re: Network MA, Whyte (Full)
 
Wow i'm late !!! OMG I still don't know which kind of pretender to make !!!

Should I end with a dom 10 awaken wyrm ?

lch May 6th, 2007 05:58 AM

Re: Network MA, Whyte (Full)
 
Dom 10 awaken wyrms are lame... http://forum.shrapnelgames.com/image...ies/tongue.gif

Pangea has this really nice Gorgon, doesn't it? Have you playtested it a little? And don't post here what pretender you're taking! http://forum.shrapnelgames.com/image...ies/tongue.gif

vfb May 6th, 2007 05:58 AM

Re: Network MA, Whyte (Full)
 
1 Attachment(s)
Thanks Ballbarian.

I've reverted to the "firesite" map, since that's the way random maps work.

The way I see it, it's part of the game when random maps are on, and we can all have fun fighting over it.

Here all the other magic sites on the map:

#27 priestsite (looks like a little grey mushroom)
#53 firesite (the volcano)
#91 airsite (blue-white towers)

I've seen the mushrooms and such before on random maps, but never knew what they were. This is good to know.

By the way, #1 and #41 were islands when I made the map (no connections). So I gimped in the ugly cave tunnel things, there is no magic there.

Attached are the bitmasks in hex if anyone is interested, I did this since I can't read bits in decimal.

Edit: I'm sure someone's got something better to dump the data out of a .map, but for now here's Ballbarian's list in hex too, <font class="small">Code:</font><hr /><pre>
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 10
"swamp" 20
"waste" 40
"forest" 80
"farm" 100
"nostart" 200
"manysites" 400
"deep" 800
"cave" 1000
"firesite" 2000
"airsite" 4000
"watersite" 8000
"earthsite" 10000
"astralsite" 20000
"deathsite" 40000
"naturesite" 80000
"bloodsite" 100000
"priestsite" 200000
"edgemount" 400000
</pre><hr />


lch May 6th, 2007 05:59 AM

Re: Network MA, Whyte (Full)
 
Quote:

Ballbarian said:
The random map generator places "special" provinces which are indicated by icons. For firesite the symbol is the volcano. I see it as completely fair as long as your remember that special icons appearing on the map can be worth making a beeline for them, and for fighting over them when you get there. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for that list, Ballbarian, I was looking for something like that. But I can't find it in the modding / map making manual, did I overlook something? It really should be in there!

Eressil3 May 6th, 2007 06:17 AM

Re: Network MA, Whyte (Full)
 
Please Ich don't disturb my hoax-dumb-tactic ! http://forum.shrapnelgames.com/image...es/biggrin.gif

BandarLover May 6th, 2007 10:25 AM

Re: Network MA, Whyte (Full)
 
Soooo...which version of the map are we using?


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