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  #1  
Old May 4th, 2007, 09:50 AM
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Default Network MA, Whyte (Full)

Here's the nations we will be using:

Code:

PLAYER NATION 308 Graphs Uploaded
--------- -------- --- ------ --------
Tequilich Machaka Y N Y
Thrawn Abysia Y N Y
Wikd Thots Pangaea (sub)
K Bandar Log Y Y Y
tromper Marignon Y N Y
thejeff Jotunheim Y Y Y
hoo Pythium (sub)
vfb Eriu Y X Y
jimkehn Ulm Y N Y
thraveboy Vanheim Y X Y
Saint_Dude R'lyeh Y N Y



Server: bemura.dyndns.org
Port: 8098 (Currently UP)

The map is here:

http://bemura.dyndns.org/Whyte.zip

Turn status is here (thanks Ich!):

http://bemura.dyndns.org/stats.php?game=Whyte

and also still here (ugly version):

http://bemura.dyndns.org/Whyte/scores.html

I'm thinking we can run with default settings, renaming on. Could we please have a vote for graphs on or off?

I will start up the server and post the IP Address and port number once everyone is ready to use 3.08. Please post when you are ready to play 3.08 and also vote for graphs on or off. And please tell me if there's anything you hate about the map.

And sorry, I think 3.08 may keep us on our toes enough without complicating things with mods. So, Heroes will have to wait until the next one.

Thanks!
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2  
Old May 4th, 2007, 10:08 AM

thejeff thejeff is offline
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Default Re: Network MA, Whyte (Full)

I'm patched and ready.

I'd prefer graphs on, though it's not a priority.

I won't be able to look at the map until this evening.
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  #3  
Old May 4th, 2007, 10:36 AM

tromper tromper is offline
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Default Re: Network MA, Whyte (Full)

Patched up here. I'd prefer to have graphs off, but either way is okay of course. Adds more secrecy and spice when they're off. Plus I don't feel like a tool continually, seeing others rocking the freeworld.

I've never used the Worthy Heroes mod or anything, but it sounds like it would be fun, if anyone wants to try it. Though I suppose with the patching frustrations, bleh.

Map looks great.
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  #4  
Old May 4th, 2007, 10:48 AM
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Default Re: Network MA, Whyte (Full)

Quote:
tromper said:
Patched up here. I'd prefer to have graphs off, but either way is okay of course. Adds more secrecy and spice when they're off. Plus I don't feel like a tool continually, seeing others rocking the freeworld.
Thanks for the laughs! And I'm glad you like the map.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #5  
Old May 4th, 2007, 12:04 PM
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Default Re: Network MA, Whyte (Full)

My vote.....graphs off. Adds the "Fog of War" dimension. Besides.....I hate others seeing what a piss poor player I am!!!

8^)
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  #6  
Old May 4th, 2007, 12:26 PM

Tequilich Tequilich is offline
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Default Re: Network MA, Whyte (Full)

Im patched and ready to roll. I vote no graphs.
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  #7  
Old May 4th, 2007, 12:50 PM

Saint_Dude Saint_Dude is offline
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Default Re: Network MA, Whyte (Full)

Is it really really full? If there is any way to squeeze in 1 more, I would love to join.
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  #8  
Old May 4th, 2007, 07:33 PM

thejeff thejeff is offline
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Default Re: Network MA, Whyte (Full)

I don't seem to be able to unzip the map. Looks like the download is corrupted?

Hmmm, can't seem to get other downloads from the forum either.

Nevermind. problem on my end.
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  #9  
Old May 4th, 2007, 07:48 PM

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Default Re: Network MA, Whyte (Full)

I'm patched. Yes on graphs.
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  #10  
Old May 4th, 2007, 07:53 PM

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Default Re: Network MA, Whyte (Full)

I'm patched. Don't care about graphs either way so I'll say...no graphs, I choose you.

I believe the worthy heroes mod is either now updated or about to be.
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