![]() |
Re: Nation: Atreus, Rise of the Dragon Emperor
Some evil fox spirits would be nice (or evil nympho fox *****es from hell, if you prefer http://forum.shrapnelgames.com/images/smilies/happy.gif )
|
Re: Nation: Atreus, Rise of the Dragon Emperor
now i feel special. http://forum.shrapnelgames.com/images/smilies/happy.gif that will be fine and thanks!!
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Well, part fox, part evil nympho hell *****es who have come from hell.
|
Re: Nation: Atreus, Rise of the Dragon Emperor
When people download your mod and dont make any comments it could mean two things: That the mod is really really bad not even worth comenting on, or that they liked it and are still experimenting with it. I hope it is the later. (it is for me) http://forum.shrapnelgames.com/images/smilies/happy.gif
By the way, Im done with the "expancion" the MA Atreus. Im just testing it out before release. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Sorry, I'd download it happily, but I don't have a proper computer to download it to. It looks really interesting though, and I'm glad that China's getting more representation-China's legends and myths are an awfully big subject for just one set of nations-even a Dev set.
|
Re: Nation: Atreus, Rise of the Dragon Emperor
I never thought of that.... Conflicting unit/weapons/etc numbers... The same thing happens with all other mods. This limists the ammount of mods from different users u are able to activate. http://forum.shrapnelgames.com/images/smilies/frown.gif
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
I've selected the mods I'm playing mostly on the strength they are as AI nations. Your mod looks good, but it posed conflicts with my own mod nation which I'm playing because it is terribly unbalanced and it gives me edge I require. |
Re: Nation: Atreus, Rise of the Dragon Emperor
ID number conflicts are easily resolved.
That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,... You get the idea. |
All times are GMT -4. The time now is 08:36 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.