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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Patch 3.23 (http://forum.shrapnelgames.com/showthread.php?t=42602)

Illuminated One March 17th, 2009 04:46 PM

Re: Patch 3.23
 
Quote:

Originally Posted by Edi
Making an Onmyo-ji with a nature random a prophet for Jomon results in a scary, scary combat mage.

Reason? The H1N1 holy spell Teaching Sign increases the caster's magic paths by one for the duration of the battle, so a F1S2N1H3 Onmyo-ji casts teaching sign and is suddenly F2S3N2H4 and so forth. The Meditation Sign (HW) halves current fatigue.

Do those work in a reverse communion, too...?
Communion Master - Teaching Sign - Power of the Spheres - Meditation Sign Meditation Sign

edit: Should read the whole thread before answering...

rdonj March 17th, 2009 04:51 PM

Re: Patch 3.23
 
Quote:

Originally Posted by Darkwind (Post 680601)
I guess I'm a bit late, but OOH GOODY SPACE PROVINCES CAN LOOK LIKE SPACE! :up:

Now all we need to do is get rdonj to get back to slaving away on that map of his. :p

Ah, but you still have to come up with skyboxes for me to use first. Kekekekeke!

lch March 17th, 2009 04:55 PM

Re: Patch 3.23
 
Quote:

Originally Posted by ryo_akashi (Post 680622)
Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead?

What, the Kaijin is in the game? I thought that he was just a draft because he isn't in the patch announcement. In that case I have a bug report to make: He doesn't grow less powerful in his magics when leaving the water, like advertised in his description text.

Festin March 17th, 2009 05:09 PM

Re: Patch 3.23
 
Ok, what we need now is a good Jomon guide by Baalz or AreaOfEffect :) Because honestly I don't feel that Jomon got any singificant power-up with this patch. Maybe I'm just missing something, so the guide would be most useful.

chrispedersen March 17th, 2009 05:16 PM

Re: Patch 3.23
 
What..??? This looks huge!

Gregstrom March 17th, 2009 05:32 PM

Re: Patch 3.23
 
Well, the basic units aren't powered up. The new national holy spells and the u/w units and commanders are cool though. For instance, Ryujin are great for forging certain items you'll find rather handy. Their battle magic can be impressive, too.

I reckon it'll put Jomon pretty near par with the rest of LA, used properly.

archaeolept March 17th, 2009 05:44 PM

Re: Patch 3.23
 
oh, i love the new jomon stuff. A++++ would play again :)

edit: how does one get Shikome? there seems to be no spell for them... are they some unit's autosummon?

++edit: ah, ok, yomi summons

ryo_akashi March 17th, 2009 06:04 PM

Re: Patch 3.23
 
Shikome exists as a EA Yomi summon spell.

vfb March 17th, 2009 07:03 PM

Re: Patch 3.23
 
So, what's the Lightless Lantern additional effect?

I'm scared. :shock:

Executor March 17th, 2009 07:22 PM

Re: Patch 3.23
 
Quote:

Originally Posted by vfb (Post 680660)
So, what's the Lightless Lantern additional effect?

I'm scared. :shock:

WHAT? Please don't change it! I like it the way it is very much, unless it's a positive effect? :)


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