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March 17th, 2009, 02:18 AM
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Join Date: Jun 2003
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Patch 3.23
Well I haven't seen any topic yet... so I created one regarding the new patch 3.23 . Besides all the great new stuff we've been reading from the patch thread I also noticed we have an updated mapedit.pdf and an updated modding.pdf documents!
Kool beans... huge thanks Illwinter!  Well back to playing Dominions_3:

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March 17th, 2009, 02:51 AM
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National Security Advisor
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Re: Patch 3.23
Oh, it's public. Nice...
How many of you play with the grass enabled? The #groundcol command can be used to create great desert landscape with reddish values, but the unchanged grass really ruins the image.
Map Editor (in Game Tools) can be used to create custom battlefields. Press Space to hide the menu, press ? to see available commands, object placement mode puts in objects, numpad numbers affect the objects. 7 and 1 scale the objects, and I think you can rotate them from other keys. You can't set the custom battlefields not to use grass.
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March 17th, 2009, 04:42 AM
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Re: Patch 3.23
Everybody, grab your old turn files where your SCs were lost in space and time, and watch the void battles!
I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too.
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March 17th, 2009, 04:47 AM
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Captain
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Re: Patch 3.23
Quote:
Originally Posted by lch
I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too.
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Indeed. I just hope it will start targeting every province - I always seem to have two or three provinces in my lands that the monthly casting AI simply... ignores.
The item-to-lab hotkey also really makes life easier.
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March 17th, 2009, 05:08 AM
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Re: Patch 3.23
Quote:
Originally Posted by Quitti
Quote:
Originally Posted by lch
I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too.
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Indeed. I just hope it will start targeting every province - I always seem to have two or three provinces in my lands that the monthly casting AI simply... ignores.
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The new site-searching is perfect. It doesn't search your capital (I didn't remember to test for enemy capitals), it eventually cycles through all provinces with less than four known sites that hasn't already been searched by a level 4 mage, and it favours unsearched provinces with few magic sites.
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March 17th, 2009, 05:21 AM
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Re: Patch 3.23
Some more minor things that aren't in the patch release notes: - Some more items now help to escape from the Inferno and/or Cocytos hells, like Tome of the Lower Planes does.
- Some nasty evil blood items just got nastier.
- Mandaha and Davana are now named Mandeha and Danava, respectively.
- Yama-no-kami (2097) now domsummons wolves and Black Hawks.
Last edited by lch; March 17th, 2009 at 05:29 AM..
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March 17th, 2009, 05:29 AM
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Second Lieutenant
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Re: Patch 3.23
Anyway to know to which factions belong those new units ? (even if some are quite clear)
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March 17th, 2009, 05:30 AM
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Re: Patch 3.23
Jomon, exclusively I think.
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March 17th, 2009, 05:39 AM
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Second Lieutenant
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Re: Patch 3.23
Thanks, even if I would have bet the Monk of the Fivefold Path was for Bogarus.
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March 17th, 2009, 06:00 AM
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Re: Patch 3.23
Quote:
Originally Posted by Humakty
Thanks, even if I would have bet the Monk of the Fivefold Path was for Bogarus.
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The underwater Jomon units are mostly available from underwater forts, not as summons.
Monks of the Fivefold Path just happen to have a similar name, but the reason is very different. They have five mixed holy/magic spells, and each Monk can only cast one of them, depending on his random.
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