.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Tiny Cataclysm - Tratorix Winner !! (http://forum.shrapnelgames.com/showthread.php?t=47876)

jimbojones1971 October 20th, 2011 09:53 PM

Re: Tiny Cataclysm - Running
 
Quote:

Originally Posted by dojango (Post 786451)
If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?

Yeah, agreed dojango. At the end, we can bundle them all up and stick them on the mod thread for fixing.

How are people finding the mod so far, out of interest? I'm quite enjoying it, as it is very different, but I really am very confused about how well I am actually doing in the game.

tratorix October 20th, 2011 11:40 PM

Re: Tiny Cataclysm - Running
 
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning. :D

Groundworm October 21st, 2011 02:41 AM

Re: Tiny Cataclysm - Running
 
I agree... each new turn I can't wait to see what's waiting for me to be recruited in my new provinces. :)

The indie strength 7 and only heavy infantry/cavalry and archers has made expanding more difficult than I'm accustomed to. That may be part of your troubles, jimbojones, rather than the mod itself.

HorrorFend October 21st, 2011 09:59 PM

Re: Tiny Cataclysm - Running
 
Quote:

Originally Posted by tratorix (Post 786476)
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning. :D

I too enjoy coming across some unexpected new recruits. Although I would be interested in knowing how many provinces people have come across without any special sites, should I feel disheartened that I've found 5 already?

Bullock October 21st, 2011 10:38 PM

Re: Tiny Cataclysm - Running
 
No don't worry i didn't found many either.
Maybe 2 sites for every 5 lands.
When i tried in SP i had something more like 2 for 3 lands.

jimbojones1971 October 22nd, 2011 12:42 AM

Re: Tiny Cataclysm - Running
 
Out of interest, are people doing much site searching?

I did a bunch SP and got some good returns, but so far in this game its been a waste of time.

tratorix October 22nd, 2011 01:46 AM

Re: Tiny Cataclysm - Running
 
Haven't found any sites with recruitables, but I've found some gem sites.

jimbojones1971 October 22nd, 2011 06:30 PM

Re: Tiny Cataclysm - Running
 
When I saw that a province had heavy infantry, archers and elephants it didn't occur to me that it would have SIXTEEN ELEPHANTS and that they would ALL fight to the death instead of routing and stampeding over their own units.

Fortunately by brave infantry all fought to the death again (with the exception, curiously, of the last survivor, now designated as the "Royal Guard" unit). But seriously - sixteen elephants?

All part of the fun, though - this mod remains very entertaining :-)

dojango October 22nd, 2011 07:25 PM

Re: Tiny Cataclysm - Running
 
Keep in mind that indies were set to 7 so they're more powerful and numerous than normal.

jimbojones1971 October 29th, 2011 10:06 PM

Re: Tiny Cataclysm - Running
 
Huh, llamaserver just sent me a turn file for Hinnom in another game. Very strange.


All times are GMT -4. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.