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-   -   Proportions Mod: Multiplayer anyone? (http://forum.shrapnelgames.com/showthread.php?t=5318)

dogscoff March 15th, 2002 10:55 AM

Re: Proportions Mod: Multiplayer anyone?
 
Settings look good to me.

Gorgo - I'm not even sure what you're apologising for, so don't worry about offending me. Even if you did say something offensive, I'm pretty hard to upset.

So we've got:

Arak Koba (Sol III - (Can you be more specific?))
Dogscoff (UK)
Gorgo (Germany)
Osweld (?)
PsychoTechFreak (Germany)
PVK (?)

Gorgo March 15th, 2002 01:25 PM

Re: Proportions Mod: Multiplayer anyone?
 
So if Geoschmo is able to install the mod on PBW this weekend, we could be starting in the next days.

dogscoff March 15th, 2002 04:37 PM

Re: Proportions Mod: Multiplayer anyone?
 
Woohoo! My first multiplayer since July and my first ever PBW... actually I'd better regster for PBW hadn't I?

PsychoTechFreak March 15th, 2002 04:58 PM

Re: Proportions Mod: Multiplayer anyone?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dogscoff:
Woohoo! My first multiplayer since July and my first ever PBW... actually I'd better regster for PBW hadn't I?<hr></blockquote>

Yes indeed, Chief Dogscoffson, but it is just a matter of seconds. http://forum.shrapnelgames.com/images/icons/icon7.gif

For me it is a "first time" also ...

[ 15 March 2002: Message edited by: PsychoTechFreak ]</p>

PsychoTechFreak March 15th, 2002 11:21 PM

Re: Proportions Mod: Multiplayer anyone?
 
PvK, check PM, pleeeaaasee.

PvK March 16th, 2002 05:48 AM

Re: Proportions Mod: Multiplayer anyone?
 
Got it, thanks very much. PTF caught a bug with electronic warfare - I had put the efficiency variants in different families so "show latest" would offer the best of different trade-offs, but this allowed human players to cheat by stacking different varieties. I fixed it for the upcoming release, but now players will have to wade through lots of choices to see all the variants at high tech levels. Whether to-hit mods stack seems to be determined by component family number, which is also what determines which components get filtered by "Show latest only".

PvK

Krsqk March 16th, 2002 05:54 AM

Re: Proportions Mod: Multiplayer anyone?
 
If there's still room, I'd be glad to join in. This would be my first game against non-AI, and I'd enjoy competing against some sentient beings.

Gorgo March 16th, 2002 11:10 AM

Re: Proportions Mod: Multiplayer anyone?
 
Welcome, Krsqk!

Fyron March 16th, 2002 08:38 PM

Re: Proportions Mod: Multiplayer anyone?
 
I'd like to play.

PsychoTechFreak March 16th, 2002 11:35 PM

Re: Proportions Mod: Multiplayer anyone?
 
Wow, the gameplay is... different, interesting, I really begin to like the idea. It takes quite a few years to spread your empire. How many (real) years do we want to play ? http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK, if you talk about Large Quadrant, what will be our settings for max. number of systems ? 255 ?

If a home system is affected by a random event (medium-high, really?) the resulting trouble could be a quick end for this race, or what do you think ?


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