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March 13th, 2002, 08:48 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
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Proportions Mod: Multiplayer anyone?
Last night, I fell in love with the Proportions Mod which I found on the Gold CD. Incredible stuff, it's what I've been searching for.
I would like to either participate in a multiplayer game using this mod or host a game myself, on PBW or simply doing PBEM.
If there's people interested in a multiplayer game, it would be nice to hear from you.
Gorgo
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March 13th, 2002, 09:57 PM
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Corporal
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Join Date: Jan 2002
Location: Sol III
Posts: 162
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Re: Proportions Mod: Multiplayer anyone?
I am very interested in this mod.
But as you already know, I am quite new and my participation in 'Gorgo's Fourth' (Anunikoba) will be all I can muster at the immediate moment.
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March 13th, 2002, 10:17 PM
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Private
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Join Date: Mar 2002
Location: Ontario, Canada
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Re: Proportions Mod: Multiplayer anyone?
I haven't played the mod, or multiplayer... But i've been meaning to give them both a try. 
__________________
Crichton: Whoa...hell, we're screwed.
Rygel: Should I disrobe so it's memorable?
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March 14th, 2002, 12:06 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions Mod: Multiplayer anyone?
I'd like to do a multi-player Proportions game. It should be best in multi-player, although I have tweaked the AI a bit for the next patch. I'll try to finalize Version 1.4 and upload it to PBW this weekend.
PvK
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March 14th, 2002, 09:40 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions Mod: Multiplayer anyone?
I made a quick fix Version 1.4 of Proportions, which can be used to upgrade existing games.
There is a problem with Proportions 1.3 running on SE IV Gold 1.6, in that the infantry defense modifiers can cause unintended stalemates in ground combat. These modifiers have been removed in Proportions 1.4, and are the only change, so existing games running 1.3 should be able to switch to 1.4 without causing any problems or balance issues.
I mean to release a Proportions 1.5 soon (this weekend, I hope), which will also change a number of other things, which are really changes to the balance and other aspects of the mod, rather than fixes. It may be possible to upgrade existing games from earlier Versions to 1.5, but it will change some abilities. Hence 1.4, to fix the problem without changing the game balance and abilities of some things.
Proportions 1.4 is available at PBW HERE.
PvK
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March 14th, 2002, 10:15 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions Mod: Multiplayer anyone?
Count me in. I've been playing around with proportions the Last few days and it's great! As well as the obvious economic changes, I was impressed by the "open" galaxy layout and the new tech tree.
PBEM would suit me best but I'm sure I can be flexible. I guess we'd want to do a quick blitz on TCP to run through the early, short turns.
>400 years to build a cultural centre! Better start building some more starliners...
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March 14th, 2002, 11:42 AM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: Proportions Mod: Multiplayer anyone?
Dogscoff,
was just laughing my *** off when I read about your interests.
Why would you prefer PBEM over PBW? I'd rather use PBW, but I'm open to other solutions.
PvK, being the creator of this crazy mod, would you like to host the game as soon as we have enough players? I'm already hosting three games, but if noone else wants, I'd do it.
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March 14th, 2002, 12:16 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions Mod: Multiplayer anyone?
I can be the host/game master, if we don't mind not using TCP/IP to start. All of my computers are behind hardware NAT firewalls, preventing TCP/IP SE4 connections.
If we want to get started quickly, though, we could all try to find a time when we can all play at the same time via PBW. In such cases, PBW is nearly as fast as TCP/IP, anyway.
PvK
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March 14th, 2002, 12:23 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: Proportions Mod: Multiplayer anyone?
I'm on holiday from March 21st to 30th, but if we can start before that, it's cool with me. We might live in very different parts of the world, so it could get hard to find a date to quickstart. Personally, I'm from Germany, so that makes about 6 to 8 hours difference to the US I think.
Geoschmo has written that it'll take a few weeks to implement the mods on PBW, but we could start with PBEM and switch later.
Gorgo
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March 14th, 2002, 03:00 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions Mod: Multiplayer anyone?
I only suggested PBEM because I intend to take my turns offline (on my laptop while I commute) - or doesn't that matter on PBW? I don't know. Maybe I should just go and buy that IR mobile phone I can't afford=-)
I'm not too bothered about the TCP/IP either if timezones or firewalls make it impossible. I'm a patient person and don't mind at all if it takes a few weeks for the game to warm up.
To be honest I don't really care what method / combination of methods we use, I can be flexible. A slow pace suits me better because I don't have that much free time, but I should be able to make time for occasional "blitzing" if necessary.
BTW Gorgo - the really funny (sad?) thing is, it's all true.
What exactly is involved in hosting a PBEM? Just collecting the files, turn processing and then distributing them again? I could probably do it.
So... how many players do we want? How many have we already got? Any AIs or neutrals? Do we start ASAP or wait for proportions 1.5?
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