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-   -   AI DEAD MATCH CONTEST! (http://forum.shrapnelgames.com/showthread.php?t=7796)

Master Belisarius November 13th, 2002 02:26 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Alpha Kodiak:
I have just posted Version 3.0 of the Rage. If it is not too late, I would like them to be the Version in the contest.

For the sake of redundency, here is the link:

1037143144.zip

<font size="2" face="Verdana, Helvetica, sans-serif">Sure Alpha, I will use the Last files.

Well, we have our first winner!
Yep, the United Flora have defeated the EEE. Was something easy for them, I think. Believe that the main problem with the EEE was their expansion.
Here is the link: UFlora_vs_EEE_G1.zip

Now are fighting the Drakol vs Azorani.
The Azorani go first (turn 85), but looks a balanced game.
EDIT: Turn 273 and the game seems decided for the Azorani. The Drakol where out of minerals during a long time.
Edit2: The game has been finished and the Azorani are the winners.
Drakol_vs_Azorani_G1.zip

Now are fighting the Aquilaeian Vs Orks.
I'll going to sleep and tomorrow will see the result...
EDIT 3: I'm still here! http://forum.shrapnelgames.com/images/icons/icon7.gif ! Turn 178 and the Aquilaeian have the advantage and think will win the match.
Now, really I'm going to sleep!!!

----------------------------------------------
IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!
Hey DeathStalker, could you send me the files for:

Star Wars Empire 1.
EEEvil Empire
Angelican Regency

Please remember that should be compatible with 1.78.

[ November 13, 2002, 03:16: Message edited by: Master Belisarius ]

Deathstalker November 13th, 2002 06:26 AM

Re: AI DEAD MATCH CONTEST!
 
Quote"IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!
Hey DeathStalker, could you send me the files for:

Star Wars Empire 1.
EEEvil Empire
Angelican Regency

Please remember that should be compatible with 1.78."

The latest Versions of the shipsets (EEEvil and StarWars Emp1) are at Kuat Drive Yards. The Regency is one of John Beeches and is at Universal Ship Yards. (dont' actually know who did the AI for it).

As for compatibility the ones I have work fine with the latest se4 Version.

If you can't get to them though I could post them here. (edit)

[ November 13, 2002, 04:28: Message edited by: Deathstalker ]

Alpha Kodiak November 13th, 2002 06:30 AM

Re: AI DEAD MATCH CONTEST!
 
Something odd happened in the Drokol vs. Azorani match. I checked the Azorani designs at turn 100 and none of the designs were correct for Azorani. There was an armed colonizer cruiser that does not exist for the Azorani, and weapons for attack ships were a mix of missiles and PPB. Then I checked at the end of the game and the designs were a mix of the above designs and standard Azorani designs. I noticed that many of the designs were named Design nnn, so I wonder if there was a cross-up of some sort with the Drakol on design names.

Skulky November 13th, 2002 06:46 AM

Re: AI DEAD MATCH CONTEST!
 
EDIT: About my idea below, i'll do something on the EEE, 1st game in the next couple days and post it.

EDIT: I only read pages 2 and 3 before posting hence most of this is irrelevant.

However... each game or series could be distributed for analysis and a whole analysis package could be drawn up with a winner written up. Also big points for any race that can beat the allegiance subverter w/o a mod.

...maybe?

[ November 13, 2002, 05:01: Message edited by: Skulky ]

Rexxx November 13th, 2002 10:58 AM

Re: AI DEAD MATCH CONTEST!
 
I just checked the saves (turn 100 and later) of the EEE-UF match. There are lots of oddities (on the Eee side) similar to those AK mentioned in his Last post.

The ship designs are completely new: The Eee never designed cargo or troop transports. I didn't find the missile and PPB attack ships, there are lots of APB and DUC ships which the Eee never designed (APBs are not even researched). There are weapon platforms the Eee never designed, researched or built but a lot of "wrong" fighters. The research tree is also very strange and not the "original" one, the facility construction is lousy. To shorten it up, I found the Emperor's name but the wrong Empire.
After seeing this chaos I stopped wondering why the UF defeated the Eee so easily. Using this stuff the Eee are not even a match for a stock race. An official protest by General Secretary Lihun is in order. http://forum.shrapnelgames.com/images/icons/icon12.gif

Master Belisarius November 13th, 2002 12:46 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Alpha Kodiak:
Something odd happened in the Drokol vs. Azorani match. I checked the Azorani designs at turn 100 and none of the designs were correct for Azorani. There was an armed colonizer cruiser that does not exist for the Azorani, and weapons for attack ships were a mix of missiles and PPB. Then I checked at the end of the game and the designs were a mix of the above designs and standard Azorani designs. I noticed that many of the designs were named Design nnn, so I wonder if there was a cross-up of some sort with the Drakol on design names.
<font size="2" face="Verdana, Helvetica, sans-serif">I'll check it today. But first all, must say that the Azorani are new in my computer, right, then think this is not the same problem with the EEE...

Master Belisarius November 13th, 2002 01:02 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Rexxx:
I just checked the saves (turn 100 and later) of the EEE-UF match. There are lots of oddities (on the Eee side) similar to those AK mentioned in his Last post.

The ship designs are completely new: The Eee never designed cargo or troop transports. I didn't find the missile and PPB attack ships, there are lots of APB and DUC ships which the Eee never designed (APBs are not even researched). There are weapon platforms the Eee never designed, researched or built but a lot of "wrong" fighters. The research tree is also very strange and not the "original" one, the facility construction is lousy. To shorten it up, I found the Emperor's name but the wrong Empire.
After seeing this chaos I stopped wondering why the UF defeated the Eee so easily. Using this stuff the Eee are not even a match for a stock race. An official protest by General Secretary Lihun is in order. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You're right!!! http://forum.shrapnelgames.com/images/icons/blush.gif
When I have started the tournament, I have created a new folder named "Tournament", and was doing a copy there all the AI files.
The problem was, that when I have started this game, forget to change the setting into the program "SE4Batch", to change the MOD folder... then, think that the EEE used most the time, the TDM files!
I never played the EEE TDM, then, when I realized the mistake, checked the EEE and believed that was not the stock EEE, then, believed that everything was ok (because I don't remembered that the EEE was included into the TDM).

When the United Flora, doesn't existed problems (THINK!), because I had a copy of the 2.0 Version inside my TDM folder.
Conclusion: I'll play the game again... SORRY!

About the Drakol_vs_Azorani, well, I think that have changed the setting before this game. But I have got some game errors, and then, did a reboot and everything was ok.
I will replay this game too, if doesn't exist objections!

Here is the result between: Aquilaeian_Vs_Orks.
The Aquilaeian wins. Please note that at the turn 340, they opened a hole to the Human race and killed everything!
Aquilaeian_vs_Orks_G2.zip

Hey, sorry for the problems, but is not easy try to have in mind all the details... This is because I'm posting ALL, trying to keep everything transparent to everybody.

Edit:
Skulky wrote:
"However... each game or series could be distributed for analysis and a whole analysis package could be drawn up with a winner written up. Also big points for any race that can beat the allegiance subverter w/o a mod.
...maybe?"
It's ok with me. If you want the job, you will be able to download all the savegames and judge them.

To DeathStalker:
Thanks, I will download the files from there.

[ November 13, 2002, 13:42: Message edited by: Master Belisarius ]

Rexxx November 13th, 2002 04:27 PM

Re: AI DEAD MATCH CONTEST!
 
Hi MB,
no problem at all. Just as you said there are lots of files and races to be dealt with to make this contest work. It is much easier - and definitely more fun - to check out the results than to create them. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 13, 2002, 14:27: Message edited by: Rexxx ]

Master Belisarius November 14th, 2002 02:07 AM

Re: AI DEAD MATCH CONTEST!
 
Well, still are fighting the United Flora against the EEE (this time with the right files!).
And surprise! The EEE are doing a great job and think will win!!!
Now it's the turn 319 and the UF are down in the numbers and at the defensive... The UF started in a good way, but at some point, they became lack of organics, and think it changed the course of the game.
What a difference with the previous EEE files!!!!!! Good work Rexxx!!
Hope could post the files today, because the turns after the turn 350 always start to be verrrrry slow.

Tomorrow will be unable to play any game, because need to fly to Buenos Aires. Will continue Friday night.

Edit: now it's the turn 382 and the things looks more even.
The EEE have 3.0M of points and the UF2.4. Everything could happen! UF with problems with organics, and EEE with problems with radioactives!
Sadly, that here we had a new example of a bug that I have already seen in other games: some AI fleets stand without do anything during turns and turns.
For example, does exist a EEE fleet into the Baksha system, that is not under Minister Control!!!!!!!!! Similar thing, but with a bunch of UF ships into the same system, coordinates 2,5.

Turn 420 and the UF where first in the points, and believed that should start to change the game for their side.
Turn 430 and the UF are first, and have 2 strong fleets inside the EEE territory at Cuyrok and Cephedri, but the EEE had an strong fleet in AGR.
Turn 440 and the EEE are in the first place again. Their attacks inside Agr, are giving good results for them.
Turn 445 and the UF are falling! Lots of riots and Ships abandoned! They only have 871K of points, when 15 turns ago they had more than 3.0 M!!

Obviously, both AI's are doing mistakes that the humans doesn't do... If not, nobody could explain the amazing course of this game!!!!!!!!!

Turn 447 and the UF have riots everywhere!
Turn 453 and the UF only have 326K points!
It is strange of seeing, how its strong empire with a winning situation, crumbled in a few turns, as a castle of cards!
Turn 470 and the UF did something VERY INTELLIGENT: they surrendered to the EEE.
Turn 480 and the EEE have killed the humans!

A very interesting game! Sure, sometimes the AI mistakes could irritate the more calm people, but was a cool game!
Here is the link UFlora_vs_EEE_G1_with_right_Files.zip

[ November 14, 2002, 02:38: Message edited by: Master Belisarius ]

Alpha Kodiak November 14th, 2002 02:09 AM

Re: AI DEAD MATCH CONTEST!
 
I would definitely like to see how the Azorani play with the correct files. http://forum.shrapnelgames.com/images/icons/icon6.gif


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