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Re: POLL: Backstabbing
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[ June 06, 2003, 22:43: Message edited by: DavidG ] |
Re: POLL: Backstabbing
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The "win" I look for is a fun game. If I have fun, then I "won" -- even if my race is obliterated. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No you lost. You may have had fun but you lost. It's going to be pretty hard to have a relevant discussion if you are going to make up your own definitions for words. |
Re: POLL: Backstabbing
Don't trust anyone.
That's how I walk into every game. It's also the best way to not get disappointed in whatever transpires during the game. Afterall, if you expect the worst, the only thing people can do is impress you. Granted, if you're in a long standing partnership with someone and they unexpectedly cut relations and attack you, you'll feel some measure of hurt. That's natural. Most people here though aren't out to hurt other players purposely. Most cases of backstabbing can be seen comming too (eg ship movement) so backstabbing can also be seen as a consequence of not paying attention to the activites around you. Afterall, if you see your neighboor building up a large fleet near your border with no particular reason behind it, then you better blow the dust off your defenses just in case. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: POLL: Backstabbing
Not sure I have ever really backstabbed a trusting and trusted ally, alhtough I guess I might. I have jumped all over unsuspecting neighbours early in the game, and have upset people by doing this. I have been backstabbed, attacked, you name it, but never take it personally - it's just a game. We do seem to have 2 different camps, those who play purely to win, and those who view it as a role playing experience. I definitely started in the play-to-win camp, but after having won my share of games, these days I am more likely to try to create an interesting situaion politically than to go all out for the win. Strict role playing doesnt really interest me but can understand the attraction. I'm sure I carry over some feelings from game to game, but I try to start each game as cleanly as I can, but without a doubt, certain players tendencies do influence one's future behavior. The only people I don't care to replay are those who take events in the game too personally, those who drop out of games, those who cheat, and those who jump at the chance to label as cheats anyone who doesnt agree with their vision of how the game should be played. Even the most vicious of backstabs would not stop me playing with a player again. In fact, I might adnire him all the more for it :-)
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Re: POLL: Backstabbing
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Re: POLL: Backstabbing
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Re: POLL: Backstabbing
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I make decisions -- reactions, responses, etc -- relative to the other players, based PURELY, solely, and exclusively on the character and personality of the Role I have assigned to that race. My emotional responses barely (if at all) enter into the equation. I take the role, and the situation; I put them together, and examine how the two would interact. From those, I select the course of action that (a) best exemplifies the chosen role, and (b) best serves that race's interests. In that order of priority, mind. I don't just play RPGs like Dungeons and Dragons, I also "GM" (stands for "game master" -- think "referee, movie director, mediator, rules guru, casting director, and everything else off-camera"). Now, in some games, I've GMed villains whose actions woudl make me literally sick to my stomache to contemplate actually being done -- by anyone. I've had to, as a result, learn to divorce my sense of "Self" from my sense of "role"; IOW, to keep role and self apart. Quote:
Nor, of course, can I know the characetr of a player save by observing them. However, just as I seperate MY self and my role, I don't let what players do in the role of their in-game persona influence what I think of the player. The two are different, completely so. ... I suspect you've never played face-to-face, non-computer RPGs, or at least, haven't done MUCH of that. This isn't something that's easy to explain to someone who doesn't "get it" at the first pass, but after a quarter-century of D&D ... it's instinctive to me; I don't even have to THINK about it anymore. Quote:
If the role I have selected for a race has a weakness, and I encounter someone who I, the player, know will take advantage of that weakness if and when he detects it ... I will do nothing differently. The Role controls what is or isn't done; I don't change that Role simply because I could "win" better by doing so. The race, the Role, has to learn itself, sometimes. Example: I, the player, may easily see that a player is being duplicitous in his dealings with me. However, the Role might be a naive, overly-trusting one ... so, I the player don't alter the Role to suddenly see through deceptions it was not supposed to see through. Whatrever I might know or see, the Role doesn't neccessarily know or see through. In the terminology of D&D: it's a matter of refusing to succumb to metagame thinking. IC information and OOC information are not always identical; in fact, RARELY are they even passingly similar. I myself could, with some time and effort, construct working firearms of various types and purposes, propellant included, if dropped into a medieval setting. But that doesn't mean every peasant's-son-turned-warrior-hero FROM such a setting, whom I happen to be playing as a characetr, knows how to do so. That is the defining difference between in-character (read: in-game) and out-of-character (read: out-of-game) knowledge being kept seperate. |
Re: POLL: Backstabbing
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I don't play like that, and don't generaly enjoy playing with people who DO. To me, someone wins if they get out of a game, exactly what they WANTED to get out of it. I don't have to be declared the victor by the game code, to enjoy myself. And enjoying myself is my ONLY goal. So, if I have a good time playing, I win ... no matter the final scores. That may not be winning for you, but that's the beauty of the way I see it: everyone chooses their own goals, their own "victory conditions" ... and it's entirely possible for everyone to "win" in terms of achieving their goals. |
Re: POLL: Backstabbing
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Do you not own a dictionary? Are you unaware of the victory conditions option in the game? If you play a game of chess and lose your king you have lost the game. You may have had fun doing it but you lost. If you are playing a game of Se4 on Last man standing rules then yes the object is to make everyone else lose. This does NOT mean you are trying to make the game no fun for them. Why are you trying to turn a desire to win into something evil and nasty? It is the object of the game in most SE4 games I have played. |
Re: POLL: Backstabbing
Win = Have Fun
Win = Two Hav Phun (My Preferance) Win = Concour the quadrant Win = Enjoy concouring the quadrant We can all look it up in the dictionary. Here we define it for ourselves. At that point there is nothing to discus. I guess when all is said and done it comes down to: If your ally broke a treaty Would you feel it was wrong or just part of the game? Will you ever trust them again in another game Will you try to get even in another game About the best I feel you can do is agree in advance how to cancel treatys. If the other player will not agree, (in which case you can't trust them), or if they break the agrement you pretty much have your answer. Since I have not been and don't think I will be in this situation Is This all idealistic spectulation? or An Unbiased suggesiton? I susspect many will think I have over simplyfied. |
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