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-   -   AI DEAD MATCH CONTEST! (http://forum.shrapnelgames.com/showthread.php?t=7796)

Master Belisarius December 3rd, 2002 04:31 AM

Re: AI DEAD MATCH CONTEST!
 
Romulans vs Aquilaeian.
The Aquilaeian defeated the Romulans before the turn 320, and reached the first place in the group 2.
Here the link: Romulans_vs_Aquilaeian_S2.zip

Now, I'm starting the game between United Flora and Klingons: a decisive match for a place in the next round.

Master Belisarius December 3rd, 2002 04:43 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by TerranC:
I know this is a big request, but could you post the AI Versions used for the top 12 AIs that made it?
<font size="2" face="Verdana, Helvetica, sans-serif">Ok Terranc, here are the AI files, excluding the EEE files (due Rexxx request).

AI_Files_Contest.ZIP

Rexxx December 3rd, 2002 11:27 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Master Belisarius:
Hey, can you send me a copy???? I wanted to do somethink like that, but like you in the past, had not success.
<font size="2" face="Verdana, Helvetica, sans-serif">My attempt was for the Not Connected state. Useful for testing purposes, apart from that pretty useless.
Will change and test the construction file for the other states next weekend (hopefully) and send it to you. I use 4 Versions of colonizers for each planet type, there are lots of must have numbers to be changed and tested.

Master Belisarius December 3rd, 2002 01:05 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Rexxx:
My attempt was for the Not Connected state. Useful for testing purposes, apart from that pretty useless.
Will change and test the construction file for the other states next weekend (hopefully) and send it to you. I use 4 Versions of colonizers for each planet type, there are lots of must have numbers to be changed and tested.

<font size="2" face="Verdana, Helvetica, sans-serif">Ok, thanks!

Master Belisarius December 3rd, 2002 01:05 PM

Re: AI DEAD MATCH CONTEST!
 
The United Flora defeated the Klingons before the turn 360, and then, got the second place to be in the next round.
Here the link: UFlora_vs_Klingons_S2.zip

[ December 03, 2002, 22:16: Message edited by: Master Belisarius ]

Master Belisarius December 4th, 2002 01:39 AM

Re: AI DEAD MATCH CONTEST!
 
The EA defeated the Jraenar, and are first in their group.
Here the link: Jraenar_vs_EA_S3.zip

Now I'm starting the game between Narn and Namovans: the winner will continue.

[ December 03, 2002, 23:40: Message edited by: Master Belisarius ]

Master Belisarius December 4th, 2002 03:19 AM

Re: AI DEAD MATCH CONTEST!
 
The Narn killed the Namovans before the turn 290, and then, they are in the third round.
Here the link: Namonvans_vs_Narn_S3.zip

The races in the third round are:
EEE
Pyrochette
Aquilaeian
United Flora
Earth Alliance
Narn Regime

Now, I'm starting a game between the EEE and Pyrochette, to determinate who is first and who second in the group.

Master Belisarius December 4th, 2002 01:09 PM

Re: AI DEAD MATCH CONTEST!
 
The Pyrochette won by points against the EEE, after the turn 500, then, finished first in the group.
After see the savefile with the number 500, realized that the game really was runned until the turn 98. And because the difference of points was not high, decided to run manually 2 more turns. After it, the Pyrochette still were the winners.
Here the link: EEE_vs_Pyrochette_TB1.zip

[ December 04, 2002, 23:32: Message edited by: Master Belisarius ]

Master Belisarius December 5th, 2002 04:58 AM

Re: AI DEAD MATCH CONTEST!
 
I did the test game between Klingons and Aquilaeian, with small bonus. The Aquilaeian defeated them before the turn 311.
The Klingons during all the game had enough resources (well, except when the big riots started).
They built some minesweepers. But anyway, had problems to remove the minefields, because had not many mine-sweeper devices.
Here the link: Klingons_vs_Aquilaeian_Test.zip

Master Belisarius December 5th, 2002 05:02 AM

Re: AI DEAD MATCH CONTEST!
 
Ok, I'm starting the Third Round.

Group 1
Pyrochette
United Flora
Earth Alliance

Group 2
Aquilaeian
EEE
Narn

I'm starting the game between Pyrochette and United Flora.

God Emperor December 5th, 2002 12:11 PM

Re: AI DEAD MATCH CONTEST!
 
MB,
Thanks for that. Have been working on an update which addresses the minesweeper issue and improves ship designs further (Research queues have been optimised more). The Dead Match has been most useful in tweaking my AI's further.
Regards,

GE http://forum.shrapnelgames.com/images/icons/icon12.gif

[ December 05, 2002, 10:14: Message edited by: God Emperor ]

Master Belisarius December 5th, 2002 03:29 PM

Re: AI DEAD MATCH CONTEST!
 
Hey guys thanks for your support! And yes, I think that looking the games, all the AI moders can get elements to improve the AI scripts.

The game between Pyrochette and United Flora was running during the night, and the Pyrochette erased the Last UF's planets, before the turn 370.

Here the link: Pyrochette_vs_UFlora_T1.zip

[ December 05, 2002, 22:35: Message edited by: Master Belisarius ]

Gryphin December 5th, 2002 03:40 PM

Re: AI DEAD MATCH CONTEST!
 
MB, Yes thanks. I expect to have a tougher time and more suprises.
Hmm, I was wrong in my calculations. I expected the UF to win all the way.
I'm going to have to try the Pyros.

Rexxx December 5th, 2002 03:57 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Master Belisarius:
After it, the Pyrochette still were the winners.
<font size="2" face="Verdana, Helvetica, sans-serif">And they will be forever.

Again the lack of radioactives (among other things).
During the Last days I fired quite a few of my ministers, my poor emperor was surrounded by idiots... Of course, it was clearly their responsibility! Why did you ask?

A Pyrochette fleet of 103 ships, wow. Well, I guess the EEE colonists in the Arklite system and the crews of their 20-ships-fleets used other words about that monster heading towards them. Fortunately for them the game ended after turn 500... BTW the fleet minister was fired too.

I cannot say that the EEE are looking forward to facing the Aquilaeian. http://forum.shrapnelgames.com/images/icons/icon7.gif

Master Belisarius December 6th, 2002 12:45 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Gryphin:
MB, Hmm, I was wrong in my calculations. I expected the UF to win all the way.

<font size="2" face="Verdana, Helvetica, sans-serif">Yep, believed the UF would win too...
The "Quad Damage" bug, could be one of the reasons. (But the bug with the Organic Armors helped the UF).
Anyway, think the Pyrochette has a solid management of the resources, resist very well the riots, and has decent ship designes, then, believe these could be some of their arguments to reach the victory.

Master Belisarius December 6th, 2002 12:59 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Rexxx:

And they will be forever.

Again the lack of radioactives (among other things).
During the Last days I fired quite a few of my ministers, my poor emperor was surrounded by idiots... Of course, it was clearly their responsibility! Why did you ask?

A Pyrochette fleet of 103 ships, wow. Well, I guess the EEE colonists in the Arklite system and the crews of their 20-ships-fleets used other words about that monster heading towards them. Fortunately for them the game ended after turn 500... BTW the fleet minister was fired too.

I cannot say that the EEE are looking forward to facing the Aquilaeian. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Rexxx, don't worry about the ministers... they're bad for everybody!!! If some day I start a new contest, think will run it with small bonus.

About the fleet minister... well, think this is the main reason because the AI has big problems to defeat humans.

Atraikius December 6th, 2002 02:23 AM

Re: AI DEAD MATCH CONTEST!
 
MB, you have my thanks too.
Observing how the races have done throughout the game has been really useful for finding the things that needed to be tweeked - wonder what the AI revisions that result from this are going to be like http://forum.shrapnelgames.com/images/icons/icon7.gif

Master Belisarius December 6th, 2002 05:26 AM

Re: AI DEAD MATCH CONTEST!
 
United Flora vs Earth Alliance.
The United Flora won by points. A balanced game, but at the end the UF got a deserved victory.
Here the link: UFlora_vs_EA_T1.zip

Now I'm starting the game between the Aquilaeian and EEE.

Master Belisarius December 6th, 2002 04:06 PM

Re: AI DEAD MATCH CONTEST!
 
Before go to sleep, I left running the game between Aquilaeian and EEE.
Well… my computer crashed near to the 01:10 AM, then, only ran 179 turns (the Aquilaeian winning by points, but nothing decided yet).
Then, before come to my job, I left running the game again… hope this time everything will be ok.

The EEE defeated the Aquilaeian, before the turn 357.
Here the link: Aquilaeian_vs_EEE_T2.zip

Now, I'm starting the game between the EEE and Narn.

[ December 06, 2002, 22:06: Message edited by: Master Belisarius ]

Master Belisarius December 7th, 2002 04:46 AM

Re: AI DEAD MATCH CONTEST!
 
EEE vs Narn.
Both empires had a good relationship during most part of the game (Military alliance), but at some point, the war started.
The Narn erased the Last EEE planets before the turn 460.
Here the link: EEE_vs_Narn_T2.zip

[ December 07, 2002, 02:54: Message edited by: Master Belisarius ]

Master Belisarius December 7th, 2002 03:04 PM

Re: AI DEAD MATCH CONTEST!
 
EA vs Pyrochette.
A balanced game most the time, and the EA had some success first.
But after the turn 350 the Pyrochette started to change the game to their side.
The Pyrochette won before the turn 480.

The Link: EA_vs_Pyrochette_T1.zip

Master Belisarius December 7th, 2002 09:08 PM

Re: AI DEAD MATCH CONTEST!
 
The United Flora has taken revenge, and defeated the Pyrochette by points.
Here the link: UFlora_vs_Pyrochette_T1.zip

Rexxx December 8th, 2002 12:28 AM

Re: AI DEAD MATCH CONTEST!
 
Found it surprising that there are different results in game 1 and game 2.
It was a very good idea to have 2 games between the AIs in this round. It seems that they are very close to each other.

[ December 07, 2002, 23:19: Message edited by: Rexxx ]

Master Belisarius December 8th, 2002 01:20 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Rexxx:
Found it surprising that there are different results in game 1 and game 2.
It was a very good idea to have 2 games between the AIs in this round. It seems that they there are very close to each other.

<font size="2" face="Verdana, Helvetica, sans-serif">Yep. Agree with you.
Think that those idle fleets that time in time we can see here and there, can decide a game when 2 close AIs fight.

Master Belisarius December 8th, 2002 01:38 AM

Re: AI DEAD MATCH CONTEST!
 
The Narn defeated the Aquilaeian.
They're very solid and will be in the next round... and are great candidate to win, I think.
Here the link: Narn_vs_Aquilaeian_T2.zip

[ December 07, 2002, 23:40: Message edited by: Master Belisarius ]

Master Belisarius December 8th, 2002 03:45 PM

Re: AI DEAD MATCH CONTEST!
 
EEE vs Aquilaeian.
Was the first victory for the Aquilaeian on this round.
The EEE surrendered to the Aquilaeian at the turn 400, although still they had several systems.
Here the link: EEE_vs_Aquilaeian_T2.zip

geoschmo December 8th, 2002 05:56 PM

Re: AI DEAD MATCH CONTEST!
 
Cool! You got the AI to demand someone's surrender? Nice.

Master Belisarius December 8th, 2002 10:30 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by geoschmo:
Cool! You got the AI to demand someone's surrender? Nice.
<font size="2" face="Verdana, Helvetica, sans-serif">Yep. More than once on this contest, an AI surrendered to other.
The question is that most of the AIs, refuse to surrender...
By the way, I like your new Avatar!

[ December 08, 2002, 20:48: Message edited by: Master Belisarius ]

Master Belisarius December 8th, 2002 10:47 PM

Re: AI DEAD MATCH CONTEST!
 
EA vs United Flora.
This time, the victory was for the Earth Alliance, before the turn 460.
Here the link: EA_vs_UFlora_T1.zip

Rollo December 9th, 2002 02:06 AM

Re: AI DEAD MATCH CONTEST!
 
Thanks for all this work, MB http://forum.shrapnelgames.com/images/icons/icon7.gif .

Rollo

Master Belisarius December 9th, 2002 02:18 AM

Re: AI DEAD MATCH CONTEST!
 
Narn vs EEE.
The EEE won by points, by a short margin: 4.2 vs 4.3!!
The Narn had the problem with the Colonizers (too many rock), and then, never colonized Gas Giant planets!! Without this problem, they would been the winners...
Here the link: Narn_vs_EEE_T2.zip

[ December 09, 2002, 00:20: Message edited by: Master Belisarius ]

Master Belisarius December 9th, 2002 02:28 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Rollo:
Thanks for all this work, MB http://forum.shrapnelgames.com/images/icons/icon7.gif .

Rollo

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks Rollo! http://forum.shrapnelgames.com/images/icons/icon7.gif
But I liked the work! And it's very interesting to me!
And honestly, my computer does the job, not me!

Master Belisarius December 10th, 2002 12:33 AM

Re: AI DEAD MATCH CONTEST!
 
Pyrochette vs Earth Alliance.
The Pyrochette killed the Last EA's planets, before the turn 480.
Then, the Pyrochette and the United Flora will go to the next round.
Here the link: Pyrochette_vs_EA_T1.zip

Now, I'm starting the game between Aquilaeian and Narn. If the Narn are the winners, then, will get the first place and the EEE the second. If the Aquilaeian win (what I doubt), will need to play a new serie of games for this round...

Master Belisarius December 10th, 2002 03:28 AM

Re: AI DEAD MATCH CONTEST!
 
Aquilaeian vs Narn.
The Narn defeated the Aquilaeian, at the turn 350.
The Aquilaeian's ships never were able to hit the Narn's ships, and in the other hand, the Narn's ships always hit the Aquilaeian's ships...
Was a lost battle from the first turn.
Here the link: Aquilaeian_vs_Narn_T2.zip

Then, the Groups for the round fourth are:

F1
Pyrochette
EEE

F2
Narn
United Flora

The first AI to win 2 games, will go to the final.

[ December 10, 2002, 01:37: Message edited by: Master Belisarius ]

Master Belisarius December 10th, 2002 01:33 PM

Re: AI DEAD MATCH CONTEST!
 
Round Fourth.

During the night, I have played 2 games:

Pyrochette vs EEE.
The Pyrochette defeated the EEE, at the turn 315.

Narn vs United Flora.
The Narn defeated the United Flora before the turn 310.

Later will post the link.

Pyrochette vs EEE.
Pyrochette_vs_EEE_F1.zip

Narn vs United Flora.
Narn_vs_UFlora_F2.zip

[ December 10, 2002, 22:17: Message edited by: Master Belisarius ]

Ruatha December 10th, 2002 04:37 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Master Belisarius:
Round Fourth.
The Narn defeated the Narn before the turn 310.

<font size="2" face="Verdana, Helvetica, sans-serif">Suicide? http://forum.shrapnelgames.com/images/icons/tongue.gif

[ December 10, 2002, 14:38: Message edited by: Ruatha ]

Master Belisarius December 10th, 2002 08:24 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Ruatha:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Master Belisarius:
Round Fourth.
The Narn defeated the Narn before the turn 310.

<font size="2" face="Verdana, Helvetica, sans-serif">Suicide? http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hugh! Thanks for the tip!
It was homicide...

Master Belisarius December 11th, 2002 12:57 PM

Re: AI DEAD MATCH CONTEST!
 
EEE vs Pyrochette.
The EEE surrendered their Last planets to the Pyrochette, before the turn 440.
Then, the Pyrochette won a place in the final.

Here the link: EEE_vs_Pyrochette_F1.zip

[ December 11, 2002, 22:50: Message edited by: Master Belisarius ]

Master Belisarius December 11th, 2002 12:57 PM

Re: AI DEAD MATCH CONTEST!
 
United Flora vs Narn

Turn 94.
A balanced game. The UF are ahead in the numbers, but the Narn are close.

A balanced game??? The UF surrendered their empire, at the turn 225!

Here the link: UFlora_vs_Narn_F2.zip

Later will start the first game between the Narn and Pyrochette... think the Narn should be the winners.

[ December 12, 2002, 00:03: Message edited by: Master Belisarius ]

Master Belisarius December 12th, 2002 01:01 PM

Re: AI DEAD MATCH CONTEST!
 
Pyrochette vs Narn.
As expected, the Narn killed the Last Pyrochette's planets, before the turn 430.
Here the link: Pyrochette_vs_Narn_Final1.zip

[ December 12, 2002, 22:24: Message edited by: Master Belisarius ]

Master Belisarius December 13th, 2002 03:07 AM

Re: AI DEAD MATCH CONTEST!
 
Narn vs Pyrochette
The Narn crushed the Pyrochette before the turn 360.
Here the link:
Narn_vs_Pyrochette_Final2.zip

I think the next match will be the Last of this marathon... and the Narn will be officially proclaimed the winners of this contest.

EDIT: well... my computer crashed again during the night, then, later will finish this game.

[ December 13, 2002, 12:58: Message edited by: Master Belisarius ]

Master Belisarius December 14th, 2002 03:31 PM

Re: AI DEAD MATCH CONTEST!
 
Ok, the NARN are the WINNERS!
Defeated the Pyrochette again, at the turn 460.

Here the link: Pyrochette_vs_Narn_Final3.zip

Here a link with an XLS with match Results and positions:
AIDeadmatchContest.zip

That's all friends!

[ December 14, 2002, 13:32: Message edited by: Master Belisarius ]

TerranC December 14th, 2002 05:41 PM

Re: AI DEAD MATCH CONTEST!
 
The Narn?

The Narn is the best AI one to one?

That's unexpected.

[ December 14, 2002, 16:19: Message edited by: TerranC ]

Master Belisarius December 14th, 2002 06:12 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by TerranC:
The Narn?

The Narn are the best AI one to one?

That's unexpected.

<font size="2" face="Verdana, Helvetica, sans-serif">With the map that I have used, the AIs had time to research deep in their tech trees... and then, when the Narn can develop their Last ships, are unstoppable for other AIs: good ship designes + Talisman + very good defensiveness it's too much for other AIs.
Also, they proved to expand fast and has a solid resource management.
Interesting, but the Narn lost 2 games, and were games against peaceful races.

Urendi Maleldil December 14th, 2002 06:31 PM

Re: AI DEAD MATCH CONTEST!
 
Hey, that was really cool. MB, could you run another deadmatch next month?

capnq December 14th, 2002 11:36 PM

Re: AI DEAD MATCH CONTEST!
 
MB, could you post a summary of the final "standings"? I'm curious about the overall results, but not enough to reread a 13 page thread. http://forum.shrapnelgames.com/images/icons/icon6.gif

DarkHorse December 15th, 2002 12:13 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by capnq:
MB, could you post a summary of the final "standings"? I'm curious about the overall results, but not enough to reread a 13 page thread. http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="Verdana, Helvetica, sans-serif">He did:

Quote:

Originally posted by Master Belisarius:
Here a link with an XLS with match Results and positions:
AIDeadmatchContest.zip

<font size="2" face="Verdana, Helvetica, sans-serif">

[ December 14, 2002, 22:15: Message edited by: DarkHorse ]

capnq December 15th, 2002 10:22 PM

Re: AI DEAD MATCH CONTEST!
 
Quote:

could you post a summary of the final "standings"?

He did
<font size="2" face="Verdana, Helvetica, sans-serif">Shows how much attention I've been paying. http://forum.shrapnelgames.com/images/icons/blush.gif Thanks for the link.

Stone Mill December 15th, 2002 11:25 PM

Re: AI DEAD MATCH CONTEST!
 
Son of a gun. The Narn? I would have lost my money...
http://forum.shrapnelgames.com/images/icons/icon9.gif

Excellent job, M.B.! http://forum.shrapnelgames.com/images/icons/icon6.gif

Master Belisarius December 16th, 2002 01:07 AM

Re: AI DEAD MATCH CONTEST!
 
Quote:

Originally posted by Urendi Maleldil:
Hey, that was really cool. MB, could you run another deadmatch next month?
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif
Give me a rest!
My computer is suffering an stress problem after run this contest!
http://forum.shrapnelgames.com/images/icons/icon7.gif


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