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Re: Golden Age Arcoscephale
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Re: Golden Age Arcoscephale
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A note about bless effects with GE. Taking a strong blessing is more difficult with GE, given their military weakness in the early game. A combat pretender is nearly essential, even moreso when you consider that GE's bless troops take much longer than most to come Online. Your 2-3 blessed fliers won't make a lick of difference when those 30 BF Ulm rangers show up with their POD and Ulmish infantry. Bless effects also restrict your ability to compensate for GE's weak nature and nonexistant blood/death magics. A pretender can only do so much, and taking a strong bless effect for a few indisputably overcosted fliers is a bad idea. Quote:
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Re: Golden Age Arcoscephale
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Myrmidons cannot go toe to toe with either Einheres or temple guards... let alone mammoths. GE has strong fliers, yes... but they are overcosted and do not have comparable ground support to either of the other "flying" nations. |
Re: Golden Age Arcoscephale
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My top recruitable SC's: 1) Tuatha 2) Hangadrott/Vanjarl/Vanadrott 3) Neifel Jarl 4) Sidhe Lord 5) King of the Deep |
Re: Golden Age Arcoscephale
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Re: Golden Age Arcoscephale
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Here's the BEST Shedu I can manage. Shedu SSSSSS EEEE DDDD Dominion 5 Amulet of Resiliance Starshine Skullcap Pendant of Luck Summon Earthpower, Invulnerability, Astral Shield, Soul Vortex, Erthrealness, attack rear. Yours for only 466 points! By comparison: Ghost King AA WW EEE DDDD Dominion 5 Sword of Quickness Charcoal Shield Starshine Skullcap Elemental Armor Boots of Quickness Amulet of Spell Resistance Pendant of Luck Mirror Image, Soul Vortex, Invulnerability, Breath of Winter, Mistform, attack rear 291 points. Which would you rather have? [ June 20, 2004, 21:35: Message edited by: Blitz ] |
Re: Golden Age Arcoscephale
Certainly the GK. http://forum.shrapnelgames.com/images/icons/icon7.gif
However, the GK really doesn't play to Arco's strengths, as the priestesses can no longer heal your GK. Plus I'd buy more magic. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Golden Age Arcoscephale
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What if the Shedu had 20-point paths like the GK? Would he be really so bad then? In fact he'd be pretty damn good. He'd still have hella limited slots, but he might just be the king of the caster SC's. High hit points, lots of magic, but with limited slots. Hrmmmm. Lemme see (gets out mod tools) Nooshedu w/ 20 point paths FF AA WW EEE SSSSS DDD NNN Dominion 5 Fortress Order 1 Sloth 1 Misfortune 1 Still damn expensive to make a rainbow out of, but that's a lot better value for a 125 point chassis. He's still limited in the endgame because of no slots, but at least he's a workable rainbow with high hit points and nice magical diversity. He's STILL no ghost king, but I'd use him. I can't wait for the Posts about how overpowered a 20-point path Shedu is. Bring it on. [ June 20, 2004, 21:59: Message edited by: Blitz ] |
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