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Re: MP Game (open) - Cradle/De-celerating Schedule
Started: TURN 1.
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Re: MP Game (open) - Cradle/De-celerating Schedule
Has this game started?
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Re: MP Game (open) - Cradle/De-celerating Schedule
Yes
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Re: MP Game (open) - Cradle/De-celerating Schedule
It seems everyone is in. Host?
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Re: MP Game (open) - Cradle/De-celerating Schedule
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I declared that host time would be 9 tonight EST, and some players may be counting on the extra time to tweak their turn, take care of something they forgot, etc. The pace will pick up soon enough! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
I think that Zombie has the right of it. Two turns per day is bad enough without the host times moving around. The way it is scheduled now, I will be able to take both my turns in the afternoon, and not have to be awake at weird hours for the second one.
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Re: MP Game (open) - Cradle/De-celerating Schedule
168 hours until next hosting? Shouldn't that be minutes or something? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
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The hostings WILL occur as planned 9 a.m/9 p.m. despite what the server may indicate. |
Re: MP Game (open) - Cradle/De-celerating Schedule
If I may ask you some questions. I know not whether this is because of the Zen's mod.
My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad. My pretender is gaining and loosing her encumberance from heat. The heat is not changing. |
Re: MP Game (open) - Cradle/De-celerating Schedule
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