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-   -   List of known issues (http://forum.shrapnelgames.com/showthread.php?t=23603)

Molog April 30th, 2005 07:34 AM

Re: List of known issues
 
The messages you get when enemy mages cast global enchantments are cut of too early.

Alneyan June 5th, 2005 08:54 AM

Re: List of known issues
 
An overdue update of the list. I am not done yet though (I will be looking up Flight and other spells in the Buglist).

A subsection for "cosmetic matters" has been added to the list; it will include typos that do not affect the course of play (the global enchantments for example), and minor problems, like that squid with feet.

Balance matters (the Soulstone) have not been included in the list however.

Zooko June 5th, 2005 02:13 PM

Re: List of known issues
 
Note that it was a Spring and Autumn Celestial Master, which means that he already had flying even before the first time he cast it on himself...

Curse his name.

NTJedi June 7th, 2005 02:57 PM

Re: List of known issues
 
Quote:

Taqwus said:

(mumbles: And if you give a Shroud of the Battle Saint, will he get both blessings? Will it have no effect, since he's already blessed? Will it overwrite the old blessing? Hm. Interesting experiment.)



Any answers found for this good question ??

Alneyan June 13th, 2005 09:42 AM

Re: List of known issues
 
A minor update to the list.

Endoperez December 31st, 2005 10:32 PM

Re: List of known issues
 
Alneyan listed this as an issue, which could be a bug or just an undocumented feature.
Quote:

- It appears that Magic Duel uses *base* astral level: spells and items do not seem to affect the spell at all, or they might be limited in power: an Astral 8 mage (with +1 coming from a spell) lived through more than 500 Magic Duels, while an Astral 8 mage, with +2 coming from spells, was killed after the 10th Magic Duel or so. An Astral 3 mage, fully loaded with items (reaching Astral 8), was killed after the third Magic Duel. Thanks to JK for the information.

Johan K. gave this answer:
Quote:

* The thing with magic duel is that it uses your raw magic level. Items and enchantments have no effect. So the spell is probably working fine.

I remembered every booster wasn't included, but when I found the source, I was quite shocked.
I really think the spell description should be changed to reflect this.

Arralen January 4th, 2006 07:28 AM

Re: List of known issues
 
There are still trouble with retreats from assassinations:

Since the last patch or so, commanders which are set to "retreat" are supposed to ignore this order in case of a fight that origins in an assassination attempt, right?

However, they still retreat from assassination by "indy assassines", which can occure as random event.

It's highly annoying to loose a HoF commander that way, especially if it's heroic Jotun who would have squashed a knife-wielding human assassine flat...

Or is it the game engines way to punish players who use commanders to "feign attacks" to get clear picture of enemy forces ? http://forum.shrapnelgames.com/images/smilies/wink.gif


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