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-   -   Mod: EA Nation: Atreus, Rise of the Dragon Emperor (http://forum.shrapnelgames.com/showthread.php?t=39333)

Endoperez June 24th, 2008 04:28 PM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
Next patch, it's probably spells. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atreidi June 25th, 2008 01:23 PM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

HoneyBadger said:
Sorry, I'd download it happily, but I don't have a proper computer to download it to. It looks really interesting though, and I'm glad that China's getting more representation-China's legends and myths are an awfully big subject for just one set of nations-even a Dev set.

It is now a Zip file. Just for you. http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger June 25th, 2008 04:00 PM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
But I still can't download anything, that's the problem http://forum.shrapnelgames.com/images/smilies/frown.gif it's a work computer.

Atreidi June 25th, 2008 06:19 PM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
I see, maybe I can hire you and let you play in the company computer. I'll pay you 5.15 an hour to play with me. http://forum.shrapnelgames.com/image...ies/tongue.gif

HoneyBadger June 25th, 2008 08:40 PM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
I'd take it, too, providing your company happens to be within walking distance of my house, and I could work on my current days off.

Edratman June 26th, 2008 01:26 PM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

Sombre said:
ID number conflicts are easily resolved.

That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,...

You get the idea.

You are correct, but because I had to bastardize many of the mods to get rid of conflicts, I no longer can rely on the unit/weapon/spell numbers the mod developer listed. Last time I tried to sneak one in without comparing id numbers, Tomb Kings I believe, I was able to recruit some sort of skelton scorpion in my mod nation.

Last mod in seems to overrule any other mods in the case of conflicts.

Atreidi August 20th, 2008 02:03 PM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
I just hope the next patch does not decrease the number of unit #s we have left. :(

HoneyBadger August 20th, 2008 02:15 PM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
I hope that too...

I don't think it would be amiss if we had access to double or even triple the total number of "vanilla game" units as there currently are in the game. With the various, ever-increasing number of mods-each with it's set of say an average 24 units-we need the space.

HoneyBadger October 14th, 2008 12:39 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Just a quick bump-any plans to add a preview of the National sprites?

Atreidi April 4th, 2009 04:22 PM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

Originally Posted by HoneyBadger (Post 645480)
Just a quick bump-any plans to add a preview of the National sprites?

I should, but Its been quite a while and I forgot all about it.

I wonder if people still play this Nation....


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