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Re: Patch 3.23
Can you tell us the lightless lantern effect, anyone, please?
If its a bad effect, then I am a little concerned about my 100's of mages in many MP games who are currently holding lightless lanterns. If a increased chance of a horror poping up or something. Wasn't the horror marking it does now and the fact they were reseach 6 enough of a drawback/negative on them? |
Re: Patch 3.23
Yeah I'm afraid, I've got a bunch of games as abysia right now and lanterns are pretty central to giving them any kind of decent research.. I'm in for a world of hurt if all my lantern holders start copping some serious pain
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Re: Patch 3.23
I somehow suspect that it's the other way around, and they will help you get out of hell. But this is just guessing (It seems sort of thematic)
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Re: Patch 3.23
Make a test game with a hundred Lightless Lanterns in it, if that doesn't make you find out the effect I'll take a look. :P The value for it on the Lantern is 10, which I'd expect to be a percentage value for something that may happen during hosting, so it should be quite easy to make out. Lightless Lanterns already had a 3% chance to horror mark.
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Re: Patch 3.23
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Just a guess, but it would be evil, very evil... |
Re: Patch 3.23
BTW, something that isn't on the changelog, the wolf and werewolf forms of Jotun Skratti and Jotun Skinshifters now cost the same gold as their original forms. I don't really understand the change on Jotun Skinshifters (was there some exploit that managed to keep them in their secondshapes?) but no more upkeep free Skratti research for you exploit users, I'm afraid.
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Re: Patch 3.23
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Disclaimer: This is all still speculation! |
Re: Patch 3.23
I just ran a test with 500 lanterns, over 50 turns, and did not notice anything happen other than an average 4 lesser horror attacks per month. None of the units were stuck in the void, though.
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Re: Patch 3.23
Thanks, vfb. The horror attacks prolly just stem from the 3% horror marking chance. Since the only other changes to items that have been done are increased chances to escape from Inferno or Kokytos with them, and since the void/hell battles are finally being visible now, I'm pretty convinced that this new effect was added to help escape from the Void.
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Re: Patch 3.23
Cool, I've got a couple mages in Preponderance messing around in some Strange Houses. I'll throw a lantern on each, since they are so cheap, but it'll probably be very difficult to actually notice if they are coming back faster after getting lost in time and space.
The horror attacks from the lanterns are totally par for the course, as you say. Nothing's new there. |
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