.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   looking for suggestions on crosspath summons (http://forum.shrapnelgames.com/showthread.php?t=45427)

Fantomen May 23rd, 2010 05:31 AM

Re: looking for suggestions on crosspath summons
 
I'm thinking a giant worm of some sort would be cool. Size 6 with swallow attack and stealth(travels underground), seige bonus, mindless.

Could be NE ND or NW i guess.

Could make for more interesting stealthy raiding parties.

Ragnarok-X May 24th, 2010 08:14 AM

Re: looking for suggestions on crosspath summons
 
I like that idea a lot actually. But how would u go about a shallow attack. You mean a 999 dmg hit ?

Nature/Death has plenty of stuff, i think nature/water would be good since its really lacking apart from stupid bog beasts and good kyanites.

Would it be commander or not ?

Ragnarok-X May 24th, 2010 09:45 AM

Re: looking for suggestions on crosspath summons
 
These guys could also have the Flying tag, so they can tunnel below fortress walls and appear on the inside immediatly.

?

Ragnarok-X May 24th, 2010 11:31 AM

Re: looking for suggestions on crosspath summons
 
Some update.

http://i219.photobucket.com/albums/c...ntSion/mod.jpg

Swan May 24th, 2010 04:52 PM

Re: looking for suggestions on crosspath summons
 
2 Attachment(s)
Quote:

Originally Posted by Ragnarok-X (Post 746484)
I like that idea a lot actually. But how would u go about a shallow attack. You mean a 999 dmg hit ?

Nature/Death has plenty of stuff, i think nature/water would be good since its really lacking apart from stupid bog beasts and good kyanites.

Would it be commander or not ?

swallow is a weapon already in game, i used it on one of my monsters.
speaking about the giant worm, i made this sprites sometimes ago for one of my mods, maybe they can be useful, even if they are pretty rough.

Ragnarok-X May 24th, 2010 05:56 PM

Re: looking for suggestions on crosspath summons
 
I decided to the mudcrawler after your suggestion. I tried doing a different sprite, with the worm striking from below (not showing the bottom half since its underground) but it didnt look any good when it moved. Then i tried to make the sprite have 2 parts, like the front of the sprite has the upper worm looking from below, then his body vanishes into the ground and at the end of the sprite the tail is looking from the ground. Both didnt work out when it moved though.
Now its more like a olm or wyrm but its okay. The body could be a bit more massive though.

I found a weapon called Devour, not Swallow (i think). It has AoE 1 (great) and does twice as much damage if the target is smaller. Im combat it did 40-50 damage each if it hit a square with 3 humans in it. Just GREAT.


#newmonster 2107
#spr1 "./new/Mudcrawler1.tga"
#spr2 "./new/Mudcrawler2.tga"
#name "Mudcrawler"
#descr "Kindred to see serpents and olms, these large worms lack wisdom but have superior strength. Diggin from below, they can appear anywhere, devouring potential targets whole, but can as well travel stealthy, expanding their routes underground. They can easily devour smaller creatures whole and are also said to destroy fortifications with ease. Living mostly underground has made their skin tough and only considerable force can even scratch their thick hide."
#hp 86
#size 5
#prot 16
#mor 12
#mr 13
#enc 4
#str 28
#att 16
#def 16
#prec 8
#mapmove 3
#ap 6
#weapon 505
#weapon 322
#startage 80
#maxage 120
#flying
#amphibian
#darkvision 75
#stealthy 15
#siegebonus 30
#end


This guy is real fun. I added two spells for him. One is a stock summon that calls one of these beasts into your province for 6 water gems. The other one has higher requirements but its a far summon which calls 3 Crawlers. Its great and it so fits with the units description.
The stealth is good as well. Its one thing when a buddy is hiding 30 satyrs in his army, its another thing when even only 2 of these guys suddendly pop up in combat :D



Now, what do you think, should it have flying (presenting the sudden tunneling) or not ?
In addition, this guy needs a better name. Anyone ? I would like to credit it to you, so, if you can think up some good name that has a reference to your nick, suggest it !

Ragnarok-X May 25th, 2010 12:01 PM

Re: looking for suggestions on crosspath summons
 
Any suggestions on AIR/FIRE ?

Swan May 25th, 2010 06:37 PM

Re: looking for suggestions on crosspath summons
 
well fire bird is too obvious so...
1)a flamethrower soldier
2)a 2shape unit..> a 1hp with low stat unit which looks like mist that burns when hitted

Gandalf Parker May 26th, 2010 09:22 AM

Re: looking for suggestions on crosspath summons
 
Im jumping in late but a swallowing worm makes be think of two movies.
DUNE
TREMORS
maybe there is something out there on those that we can use

And since the images are mostly just for combat you might even get away with a dirt line for sprite one to simulate tunneling, and a head coming out of the ground biting for sprite two (combat sprite). Not the whole worm. Can it be given a big combat move to simulate the underground attack thing. Im not sure if flying has other factors you wouldnt want, such as not working in storms. But then again the water attacks use fly to simulate swimming so it might be the best available.

Fantomen May 26th, 2010 08:58 PM

Re: looking for suggestions on crosspath summons
 
Quote:

Originally Posted by Ragnarok-X (Post 746578)
I decided to the mudcrawler after your suggestion...

Vey nice you took up on the idea. I think it should be blind rather than having darkvision. And I don't know about flying, it feels wrong somehow even if it acheives the right effect. The remote spell is a great idea. I was imagining a more larvae like white thingy but your sprite works well enough.

I don't have a better name at the moment, but how about doing a flying spaghetti monster pretender? (check my sig)


All times are GMT -4. The time now is 04:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.