![]() |
Re: Golden Age Arcoscephale
Quote:
Soul Vortex is definitely a solution, but the Shedu does not come with any death, nor a body slot to enable the wearing of bone armor. At 80 points a path, this is probably not something you wish to add yourself, either. |
Re: Golden Age Arcoscephale
Quote:
As for temple guards being more resource-intensive... at least you aren't operating under FORCED SLOTH. Let's not forget that Vanheim and Caelum get 1 and 3 free temperature picks respectively. And besides, who gives a crap about temple guards when you have wingless/mammoth. Quote:
|
Re: Golden Age Arcoscephale
Quote:
Quote:
Quote:
|
Re: Golden Age Arcoscephale
Quote:
Quote:
Quote:
|
Re: Golden Age Arcoscephale
Quote:
Quote:
Quote:
|
Re: Golden Age Arcoscephale
Quote:
[ June 21, 2004, 00:59: Message edited by: Blitz ] |
Re: Golden Age Arcoscephale
A few things people have missed about the Shedu that I think bear mentioning:
1) It's unique in that it is the only Pretender in the game to get both Earth and Astral magic naturally. This means that, if you want high Dominion, Earth magic, and Astral magic, he is the best choice for pretender. 2) He plays into the natural strengths of GE Arco. Magical research is one of GE's best strengths. Another is the fact that it gets Air, Earth, and Astral gems naturally. This allows for synergy. 3) He is a very multifaceted Pretender, for being a nonhumanoid. Early-game, he _can_ take provinces. Mid-game, he can research, site-search, forge Crystal Coins, Dwarven Hammers, and other utility items. Late-game, he can be a Golem factory or continue in the mid-game roles. 4) His blessings are very mage-friendly. While it's true that Arco gets no 'real' sacred mages, there is always the Shroud of the Battle Saint. You have to decide if Reinvigoration + Magic Resistance on Armor that costs 5S is good enough for you, though. Do I think all of this warrants his cost? Well, I think he may be overpriced. Bringing him down to 75 (to equal the Great Mother) might be a good idea. I will point out, though, that no one can beat him in his bailiwick, not even the human pretenders, and he's far more survivable than even the giants. Consider the following Pretender: Pretender: Shedu Cost: 125 Scales: Order3 Sloth1 Growth1 Magic1 Cost: 160 Fort: Castle Cost: 80 Paths: Earth 4 Astral 4 Cost: 96 Dominion: 5 Cost: 21 Total Cost: 125 + 160 + 80 + 96 + 21 = 482 Note this is without taking Misfortune, and taking Growth-1 (which I'm sure most people would find a waste). This would make the Shroud: 5 Prot 0 Enc +3 MRL (this isn't going to do much) Reinvig 2 +1 MR For 5 Astral Pearls. This path selection would also directly benefit any sacred mages you run across (Amazon Priestesses, Shamen, Witches, etc.). Should the Shedu be lowered to 75 points, I could afford one more scale and a 6 Dominion. If I took Misfortune-2, I could go to Earth-6, increasing the bless effect and making the effect of some 'Construction summons' (Enliven Statues) more effect. In any event, I think the Shedu offers more than people are seeing right now. |
Re: Golden Age Arcoscephale
Quote:
Cost: Squat Scales: Order 3 Sloth 1 Growth 1 Magic 1 Cost: 160 Fort: Castle Cost: 80 Paths: Earth 4 Astral 4 Cost: 222 Dominion: 5 Cost: 21 Total Cost: 0 + 160 + 80 + 244 + 21 = 505 Cut 5 points off your design and you can have the 4-armed beatdown of death. Dunno about you, but I'd rather have a fortress and the Natty. Of course with 4 astral you may as well take an immobile, for all the good he'll do outside the capitol. [ June 21, 2004, 02:13: Message edited by: Blitz ] |
Re: Golden Age Arcoscephale
Quote:
|
Re: Golden Age Arcoscephale
Or lol even better...
Pretender: Wurm Cost: 75 Scales: Order 3 Sloth 1 Growth 1 Magic 1 Cost: 160 Fort: Castle Cost: 80 Paths: Air 1 Nature 1 Cost: 100 Dominion: 5 Cost: 21 Total cost: 426 points (spend the rest as you wish) Now you got a much better expander, and later in the game he can sit in the lab and forge rainbow armor instead of shroud of the battle saint! Quote:
No, even when seeking the allpowerful earth/astral blessing, the Shedu still sucks. Sorry. [ June 21, 2004, 02:40: Message edited by: Blitz ] |
All times are GMT -4. The time now is 10:14 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.