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-   -   PBW- Final STM Mod game. (http://forum.shrapnelgames.com/showthread.php?t=21148)

Neelix November 15th, 2004 07:15 PM

Re: PBW- Final STM Mod game.
 
I guess I will take number 11.

Neelix

http://forum.shrapnelgames.com/images/smilies/evil.gif

Colonel November 15th, 2004 07:26 PM

Re: PBW- Final STM Mod game.
 
So are we useing a random map or one of the actual st maps

tesco samoa November 15th, 2004 08:16 PM

Re: PBW- Final STM Mod game.
 
we can use a map

Which map do we wish to use ??

The one mentioned earlier

grr... stuck at work with problems... a mental break http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa November 15th, 2004 08:19 PM

Re: PBW- Final STM Mod game.
 
I get 8 http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa November 15th, 2004 08:52 PM

Re: PBW- Final STM Mod game.
 
this has been added lets chat it out here before the game starts.

I will have all rules inplace before the game begins. And since it is my game... I have final decision.

I just defaulted to 2k if that is ok. Races will be announced when we agree on the settings. Or when I give up and say... THIS IS IT http://forum.shrapnelgames.com/images/smilies/happy.gif

MAP :

To Be decided. Please send me the map you think the game would be good on...

GAME SETTINGS

EMPIRE SETUP

2000 Points

Each Race must load the 2k empire file for their race.
The following settings must remain.
Enviroment , Culture , Racial Advanced Trait(ie Borg Tech Tree) and the description page ( all of it from description to happiness type)
The rest is for you to adjust.
Each Race is to play as their race does in the ST Universe... Natually of course the game will evolve and races will react to the story.

Role Playing
Use the forum at pbw... or if FYRON wants traffic he can add one at his site for us... As players will want to Role Play we have to strike a balance with what is common knowledge and what known to those parties involved. So when an empire dies they have to write in their view the history of the universe. When the game ends they will post it. As will all the other empires. And we can all see what happened http://forum.shrapnelgames.com/images/smilies/happy.gif

Neelix November 16th, 2004 01:41 AM

Re: PBW- Final STM Mod game.
 
Personally I think a random system generated by the game would be best so as everyone starts with the same level of information.

I would go for a large quadrant dense system with medium number of warp points, probably WPM Balanced from the list of available maps.

2000 racial points is OK with me as well as long as everyone has the same number to spend so as not to give any one player a huge advantage/disadvantage from the start.

Neelix http://forum.shrapnelgames.com/images/smilies/evil.gif

Atrocities November 16th, 2004 02:27 AM

Re: PBW- Final STM Mod game.
 
Sounds good to me

Captain Kwok November 16th, 2004 02:31 AM

Re: PBW- Final STM Mod game.
 
I'd like to see if a random map is used that the home systems are named after the perspective empires.

The number of warp points should be high to simulate a pseudo-FTL environment. http://forum.shrapnelgames.com/images/smilies/cool.gif

Neelix November 16th, 2004 07:31 AM

Re: PBW- Final STM Mod game.
 
Quote:

Captain Kwok said:
I'd like to see if a random map is used that the home systems are named after the perspective empires.

The number of warp points should be high to simulate a pseudo-FTL environment. http://forum.shrapnelgames.com/images/smilies/cool.gif

I ran a test game and the systems are not named after the respective empires, I don't know if you can rename a system in game - anyone?

Neelix http://forum.shrapnelgames.com/images/smilies/evil.gif

Captain Kwok November 16th, 2004 09:19 AM

Re: PBW- Final STM Mod game.
 
It's a complex procedure in getting someone else to place the players and edit the map with the map editor to give us our home system names. http://forum.shrapnelgames.com/image...ies/tongue.gif

The best way for that person to do that is to determine the location and number of starting places required, and then choosing players randomally (i.e. a "hat" lotto) to start in those places.


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