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Re: Space Empires V Pirated!
I had to order a new XP Pro disk from MS because the key that came with my new copy ($400.00 program) had already been used to register a pirated copy of XP. This took many weeks to recover from and HP was no F**king help!
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Re: Space Empires V Pirated!
Yes, there is a key generator already out there, I dont know if it works or not. And the same site I just found the keygen on has full downloadable copies as well... this is without using torrents etc... just a direct web download.
And I dont see much to gain by taking down the torrents now. Since they seem to be mostly unpopulated at this point. I think this is best a lesson learned for the next round really. There are several means to go about making a new release harder to pirate, but once the pirated copies are out there, it is pretty much going to stay. Sorry to be the bearer of bad news. |
Re: Space Empires V Pirated!
Well there is one saving grace about this, one or more versions of the BT file for both games seems to also have within it spy/malware. I guess they will be getting more than they bargined for with these downloads. LOL.
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Re: Space Empires V Pirated!
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Re: Space Empires V Pirated!
the key generator should be sent to Aaron for study, that way aaron can create a patch to kill the generated keys.
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Re: Space Empires V Pirated!
That won't work. If you kill the generated keys, you kill the real ones as well..
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Re: Space Empires V Pirated!
Yeah, the 'security key' algorithm is not some unique/exotic process. It's just a encryption formula like a zillion others that have been broken all through history. Once someone figures it out they can make 'keys' just as valid as the original program can make. That's why software companies have been trying to do other "hardware" related things like force a check for the original CD.
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Re: Space Empires V Pirated!
I like the idea of spamming the pirate channels with vesions that look like the full game, but are like demos in that they let you play long enough to see it's a cool game, but then you can't continue due to some hidden crippleware and/or polite request to buy the full version - so it's like getting casual pirates to check out the demo, get hooked and find out they'd like the full legit version and that it's worth the money.
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Re: Space Empires V Pirated!
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The key to getting "conversions" is to focus on rewarding legitimate purchasers, not by trying to punish downloaders. Any anti-piracy implementation will just mean everyone here has to wait longer for bugfixes/GUI improvements and that certainly qualifies as punishment in my view. |
Re: Space Empires V Pirated!
As I said, I like the idea, though certainly it could backfire.
I remember being amused by how (the Atari ST version of) Rogue had a check to see if the player was trying to cheat death by abusing saved game files. If it thought it detected that, it would still let you play, but started introducing very deadly creatures into the game who were enforcers. I thought it was neat, and even though it could be fooled or might possibly go off when someone wasn't cheating, it made the point in a humorous way that one was not supposed to Save-cheat like in so many games. Not that that's the same thing. You make a good point that spamming disk images would add to the bandwidth problem, for example. Again, I was mainly just saying I liked the idea. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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