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-   -   Random Questions (http://forum.shrapnelgames.com/showthread.php?t=37714)

Growlytiger April 15th, 2008 11:44 AM

Re: Random Questions
 
Blimey, I did say that I was a computer numpty - me now understando

Sardia May 21st, 2008 04:39 AM

Re: Random Questions
 
I have the temporal racial ability but I'd like some advice on when to best utilize it. I have a 1.66 game that has high technology cost and a medium sized paradise galaxy.

What technology does temporal replace? I know it is not a full racial tech since it does not provide a temporal shipset. However, there should be things like the temporal spaceyards that are better than normal ones.

Randallw May 21st, 2008 04:54 AM

Re: Random Questions
 
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.

1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.

2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.

3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.

4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.

Atrocities May 21st, 2008 04:54 AM

Re: Random Questions
 
What color does a smurf turn if you choke him?

Do you really believe that people who draw stick figures on stone wall actually designed and built the pyramids?

If heat rises, then how hot is heaven?

Xrati May 21st, 2008 12:07 PM

Re: Random Questions
 
@1- Blue (that was easy) [img]/threads/images/Graemlins/Cold.gif[/img]

@2- Well, kinda! (that was tougher) http://forum.shrapnelgames.com/image...es/Injured.gif

@3- A comfortable 72º as the air cools as it rises. (That was a toughie) [img]/threads/images/Graemlins/icon07.gif[/img]

Fyron May 21st, 2008 03:02 PM

Re: Random Questions
 
Quote:

Sardia said:
I know it is not a full racial tech since it does not provide a temporal shipset.

Organic and Crystalline traits are no more "full" than the other tech traits; the ship hulls they provide are almost pointless, and primarily serve to burden the player with excessive options.

Sardia May 21st, 2008 03:25 PM

Re: Random Questions
 
Quote:

Randallw said:
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.

1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.

2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.

3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.

4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.

So for 1000 racial points, I get a better Spaceyard, better sensors and some weapons?

Captain Kwok May 21st, 2008 04:03 PM

Re: Random Questions
 
You also get a facility that increases your combat accuracy for all ships and units in a solar system.

In the Balance Mod, TSYs can outproduce normal SYs by 50% at max tech.

narf poit chez BOOM May 22nd, 2008 01:47 AM

Re: Random Questions
 
How do you shoot a pink elephant?

How do you shoot a gray elephant?

How do you shoot a blue elephant?

Sardia May 22nd, 2008 04:59 AM

Re: Random Questions
 
I'm at version 1.66 right now, but I don't want to patch up to 1.71. Will there be any problems with the balance mod if I do not patch up?


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