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Re: Golden Age Arcoscephale
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PvK |
Re: Golden Age Arcoscephale
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PvK |
Re: Golden Age Arcoscephale
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Why use a big trampler at all? Why not just use a non overcosted chassis with a full compliment of equipment slots... or barring that, if you REALLY want to trample, why not use an encumbrance 0 POD or something? At least then you can soul vortex and hold 2 shields... plus wear maybe some armor. For the love of god WHY? Prince Of Death DDDDD EEEE SSSS Dominion 5 Boots of Behemoth Order 3 Sloth 1 Castle Do I win now? Oh my god please just stop. [ June 21, 2004, 02:46: Message edited by: Blitz ] |
Re: Golden Age Arcoscephale
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And by the way, asking if you "win" is pointless when this isn't a competition. [ June 21, 2004, 02:58: Message edited by: Graeme Dice ] |
Re: Golden Age Arcoscephale
Ok screw it. You wanna play with your shedu go nuts. If you want to sit there and dream up asinine scenarios whereby the Shedu is clearly the unit of choice, far be it from me to stop you.
I'll be sure to look forward to your next posting regarding the awesome power of the Asynja, Great Black Bull, Arch Druid, and Lord of the Gates. |
Re: Golden Age Arcoscephale
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EEEE SSSSSS Dominion 6 Order 3 Sloth 1 Castle Why? Well it's a matter of taste and the PoD is ok, but the Shedu can't be banished, this Shedu is much harder to Mind Duel than that PoD, and as others have said, trampling has different pros and cons than hand weapons. Trampling can kill people more quickly than a sword. This means more shock value, which is important to fliers. One strength of a strong flier attack is that it may do a lot of sudden unexpected damage, causing a rout which can be mopped up easily by fliers. The reason a Shedu, or a small group of Wind Riders, often dies when they attack rear, is lack of critical mass - they get outnumbered and swarmed and rout first. Shedu attracts a lot of attention and causes a lot of damage to Groups which Wind Riders might have trouble with. Wind Riders do well against the units the Shedu can't easily stomp. Combined arms. One of the difficulties is the time it takes GE to build up a large enough force of fliers. Well, with a Shedu mixed in, it provides a very strong boost to the required critical mass. Yes a PoD can do that too, and it's fine if you prefer a PoD. Shedu may be overpriced, but it's not useless, and it fits a certain play style and has some unique advantages. PvK P.S. Dropping cost to 75 points, or making Shedu E1S2 or E2S2 might be good adjustments. I have used Great Druid before (yes I do like getting extra vine ogres), and I might use Asynja some time. Which is not to say that they couldn't be better (mb increase vine bonus and/or Nature +1-2 on Druid, and lower cost or increase something on Asynja). My point about these is that they do have some advantages, even if maybe they might be a bit overpriced or could use a bit of a boost. [ June 21, 2004, 03:40: Message edited by: PvK ] |
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Re: Golden Age Arcoscephale
Oh, interesting. Sounds like a bug. I usually had a whole additional army, so I guess I didn't often, if ever, get a chance to see that.
BTW, I created the Shedu I just mentioned. Crunch, God of Mountains, Patron of Soldiers, Guardian of Existance. I like the title. I set it up on Aran against 11 impossible AI's with Indy strength 5, to see how well what I mentioned would meet my own standards. Heh - has anyone ever tried Farstrike with a Shedu? I figure it ought to be about Damage 49 for Earth 4... So far it splats everyone in one shot, but no hard targets yet. Shedu seems to be able to flatten at least 20 men before running out of fatigue. Currently Crunch tops the hall of fame, and I haven't even been able to hire any flying escorts yet (wanted to get some Myrmidons yet - yes, the Sloth makes it slow to recruit them. PvK P.S. First heavy cavalry + crossbow indies met. I only have six Myrmidons, a Myrmidon leader, the starting Peltasts and Cardaces plus six, and what's left of Dante's Stingers. The Myrmidons are in front and stand outnumbered by heavy cavalry, and stand firm, taking some bruises but losing zero men. Crunch then farstrikes someone and floats over to the crossbows and commanders, who were in a tight group. Crunch. Routed enemy. Crunch crunch crunch. No sweat, so far. BTW we didn't mention that GE has 100-gold lab building costs, and the scrying dominion. Another kind of savage thing you could do as GE Arco is build lots of Myrmidon commanders, and give the better of them magic trinkets. Gold can be in abundance while building high-resource troops with Order 3, and 35 gold vs. 14 gold for a regular myrmidon gets a commander Version with better skills, which can be a thug or super thug. I guess you can only build one, when you could be building a Philosopher or Mystic or Wind Lord, though. Still, if/when you do get short on gold, it's a cheap and pretty good unit. [ June 21, 2004, 06:41: Message edited by: PvK ] |
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[ June 21, 2004, 06:36: Message edited by: Graeme Dice ] |
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