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Re: SE 5 Editor
Why would they want to sue you over using images from a game you are explicitly making an editor for? I don't understand the concern.
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Re: SE 5 Editor
I don't think he's talking about copyrights. He'd just like to have some original artwork for his program. It's more of a aesthetic preference than anything, as I understand.
Maybe I could whip something up. Let me know and I'll see what I can do if I can find some time this weekend. |
Re: SE 5 Editor
That would be great, actually. I've used an SE5 image and put some strategically placed text boxes over it in places to get the effect I want for now, but I'd still rather use some original artwork there.
Though, I must say that I am somewhat pleased with the current image. *shrug* |
Re: SE 5 Editor
A jpg, png, gif, bmp, or whatever is fine. C# will handle them all. As for where, just email it as an attachment to devnull at devnullsoftware.com
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Re: SE 5 Editor
Where should I send the new image?
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Re: SE 5 Editor
You could always upload it here...
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Re: SE 5 Editor
1 Attachment(s)
Ok, but it's a bitmap, since the original image he's using is a bitmap and I designed my image so that he could just swap the files and it would fit perfectly. I even put the Space Empires 5 logo on it so that it would line up with his text-boxes. I can provide a version without the logo if needed.
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Re: SE 5 Editor
Well, a zipped bitmap, at least.
Since you're not trying to display it online, there's no reason not to compress it down to a nice size. |
Re: SE 5 Editor
Good point. I've modified the original attachement so that it is a zip now.
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Re: SE 5 Editor
Nice opening picture.
On the components editor- I was looking at Kwok's mod (great mod btw) just to see how the editor worked. On the General tab, General group, the drop down box to select the group is listing the groups twice, ie cargo cargo, engines engines, weapons weapons, etc etc. Also the same with the Weapon Delivery type under the Weapons tab. The component listing is sorted by group. It would be nice to be able to sort by name by clicking on "Name" Same for the Facilities editor. Great work ! What's next? |
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