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				October 25th, 2006, 10:49 PM
			
			
			
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				 SE 5 Editor 
 Just as an FYI, I'm currently working on an editor for the SE5 data files that should help a lot with modding.  I'm starting with facilities, but plan to do most of the data files eventually.  Progress has been very good so far and I expect to have a very rough alpha version done in another day or two. 
Here's a screenshot of what the facilities editor screen looks like so far:
   
When I get the facilities editor done, I'll start on the components editor.   I'm doing this in C# using .Net 1.1, so it should be pretty easy for most people to install and use.  We'll see.  I'll post more as I do more. |  
	
		
	
	
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				October 25th, 2006, 10:51 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: SE 5 Editor 
 That's completely neat! |  
	
		
	
	
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				October 25th, 2006, 11:03 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE 5 Editor 
 You might want to add some sort of built-in formula builder to help the less mathematically-inclined. It could include presets for all sorts of different effects, like exponential decay for diminishing returns. If you make the app do work for the modder, it will be a lot more useful than just being a "visual" editor, in my opinion.
 Also, might want to have a way to move facilities around in the file, for better organization.
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				October 25th, 2006, 11:07 PM
			
			
			
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 Private |  | 
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				 Re: SE 5 Editor 
 Looks nice, looking forward to the release. |  
	
		
	
	
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				October 25th, 2006, 11:07 PM
			
			
			
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				 Re: SE 5 Editor 
 The little ? buttons next to each formula textbox are intended to be a formula wizard and will show values at various levels.
 Looking into a generic formula parsing algorithm now, in fact.
 
 Hmmm, hadn't thought about moving them around in the file.  Could be done relatively easily, but would make the sorting I do in the list-view a bit harder.   I'll have to think about a good way to do it.   With a good GUI, I'm not sure why you'd care about the order in the text file, honestly.
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				October 25th, 2006, 11:21 PM
			
			
			
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				 Re: SE 5 Editor 
 Great idea.  Hopefully you can avoid the pitfalls of the SEIV Component Modder application.  It was fairly useful at times, though a bit tricky due to bugs and weird "features".
 A suggestion: a weapon damage calculator for the component modder section, to assist in balancing weapons vs each other.
 
 I think there is already a damage calculator out there, maybe see about integrating it?
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				October 25th, 2006, 11:23 PM
			
			
			
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				 Re: SE 5 Editor 
 cool that will help alot of us   |  
	
		
	
	
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				October 25th, 2006, 11:25 PM
			
			
			
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				 Re: SE 5 Editor 
 Yup, I'd definitely planned on some weapon damage charts, but haven't thought far enough ahead about how to integrate them.  Definitely something I want to do though since I think the weapon damages could definitely use some tweaking. |  
	
		
	
	
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				October 26th, 2006, 01:24 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE 5 Editor 
 Devnullicus said:With a good GUI, I'm not sure why you'd care about the order in the text file, honestly.
 
 Because it makes a massive difference to gameplay. A poorly sorted (eg: alphabetized) list makes it take forever to design ships.
 
 Could be done relatively easily, but would make the sorting I do in the list-view a bit harder.
 
 How are you doing it? You can just tie an ArrayList into the list view object to handle it automatically.
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				October 26th, 2006, 01:31 AM
			
			
			
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 Captain |  | 
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				 Re: SE 5 Editor 
 All I have to say is YAAAAAA!!!!!!!!!!! |  
	
		
	
	
	
	
	
	
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