![]() |
Re: Golden Age Arcoscephale
Meh. I tend to hate safety features. Safety features are for the weak and timid! I prefer my things to be unsafe and pose a severe health hazard to the ignorant and uninitiated. It's more fun that way, because it limits their usage to me.
[ June 21, 2004, 06:41: Message edited by: Norfleet ] |
Re: Golden Age Arcoscephale
Quote:
|
Re: Golden Age Arcoscephale
How about if you have two or more Groups on Guard commander (guarding the same commander) - maybe that would disable the safety feature, if you want to.
PvK |
Re: Golden Age Arcoscephale
Ok, first injuries were from an unlikely source - Blowpipes and Woodsmen!
A lucky blowpipe shot managed to kill a Myrmidon! Very lucky shot, I guess. Then, the druid put my Shedu to sleep with the Sleep spell! Of course, I had timed the attack properly so that, even though I still had no flying escorts for the Shedu, they barely hurt him while he was unconscious, and the Myrmidons and Cardaces arrived the next turn to wipe them out. The Shedu took a chest wound though - time to heal. My luck improved the next turn though as I set my priestess to heal as the Shedu flew in for repairs, and he was healed immediately. Back to action, and now I have a few fliers for escort. Sadly, I do need to get some sleep, as a ridiculous work week lies ahead, so the experiment will be on hiatus for a while. However, I am not at all displeased with the results so far. The only real weak point I see is the low resources versus the costs of the good units. However Cardaces cost almost no resources, and serve the purpose of having men to help kill indies with at first. When a Shedu is scheduled to go wipe out the rear (especially when escorted), Cardaces can fill the gap for a while. PvK |
Re: Golden Age Arcoscephale
Quote:
The primary problem with the Asynja is not really her stats, but the fact that she fails to fill any niche that the Allfather or Titan cannot do better. |
Re: Golden Age Arcoscephale
[quote]Originally posted by Blitz:
Quote:
|
Re: Golden Age Arcoscephale
Quote:
Also, IIRC, the Nataraja only gets one miscellaneous slot. This causes problems when you want to boost his paths. Ironically, the only slots that matter for boosting Astral magic are the Head and Misc. slots, and that means that the Shedu can boost his Astral magic more than the Nataraja. Something else you miss is that the Shedu is more economical than the Nataraja at boosting his initial paths past 4. This means that, should I want to have a better blessing than a simple 4S4E, the Shedu is definitely the better choice. Finally, a friendly piece of advice for you: "Those who say something cannot be done should get out of the way of the people doing it." |
Re: Golden Age Arcoscephale
Quote:
Quote:
Quote:
Rainbow Armor: Cost: 5 Air + 5 Nature gems Prot 8 Def: 1 Enc: 1 MR: +3 Reinv: +3 Shroud of the Battle Saint (4E4S): Cost: 5 Astral gems Prot: 5 Def: 0 Enc: 0 MR: +1 Reinv: +2 Now that's the surface. Now, considering that we are talking about mages, that means the Enc will be doubled for the purposes of fatigue, to 2. This makes the effective Reinv of the Rainbow Armor +1, not +3. Assuming that Quickness is put up (and when we're talking about Arco's Mystics in Communion, this assumption is pretty fair), this Enc should be removed twice for 2 spells being cast per turn. This makes the effective Reinv of the Rainbow Armor -1. There is also the fact that the Shroud costs half as much as the Rainbow Armor (which we'll ignore because of the better Prot and Def Ratings of the Rainbow Armor). Finally, you have to consider that Arco has no easy access to nature gems to forge the Rainbow armor. The Shroud, OTOH, is much more easily obtainable. Quote:
Quote:
Quote:
Quote:
|
Re: Golden Age Arcoscephale
Quote:
Asynja Air-4 Earth-3 Nature-3 Tested twice using Theme: Midgard Order +3 Production +3 Cold +1 Drain +2 Dominion: 5 Castle and Theme: Midgard Order +3 Cold +1 Magic +1 Dominion: 5 Castle Remarks: (1) Cheaper than a Titan or Allfather with similar magic. (2) Compliments Midgard's magic rather nicely. (As a matter of fact, with this pretender you can eventually achieve level 5+ in every path magic using only national mages and Construction 2-6 items - right, no empowerment, no indies, nada.) (3) Lots of good early buffs early - Mistform, Mirror Image, Personal Regen, etc. - making full use of her potential early. I chose Earth and Nature above Water and Death because (a) regen is a must have for an early SC (b) Earth magic is a dead end for Midgard without at least 2 levels on the pretender (c) Quickness is great but you can get it on boots eventually (d) Soul Vortex is great but isn't available as soon as the other buffs. How does this Asynja compare to a Titan with the same skills? She loses the shock resistance, but she's cheaper and come with better fighting skills. Rather positive. How does she compare to the Allfather? Well, to make the best use of his starting magic, you'll want to buy a couple extra levels of Death, as well as a couple levels of Water to take advantage of the cheap paths. And probably reduce his air magic to 3 to get one more tick in a scale. Such an Allfather would be superior, but it comes with a 80 points deficit - and loses the air-4 blessing as well. So it depends on whether you want the stronger scales or not. If the former, this Asynja is still an impressive fighter. With the other 2 themes you may want to buy her different magic paths. |
Re: Golden Age Arcoscephale
Honestly, I am sick of this. Both of you have already admitted that the Shedu is overcosted, which pretty much is the whole damn point. While yes, the Shedu does fill the niche of "early flying trampler for people who want an earth-astral blessing", in all honesty that is a very limited role of extremely dubious merit.
Quote:
Quote:
Quote:
While this thread was meant to be a discussion of the golden era theme, it has become a forum for defending the shedu... a chassis that I've never seen in a MP game. If you find absolute terms such as "useless" so offensive and need to take it upon yourself to prove otherwise, by all means be my guest. [ June 21, 2004, 18:06: Message edited by: Blitz ] |
All times are GMT -4. The time now is 11:26 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.