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-   -   SE 5 Editor (http://forum.shrapnelgames.com/showthread.php?t=31330)

Devnullicus November 4th, 2006 04:04 PM

Re: SE 5 Editor
 
Quote:

Santiago said:
Nice opening picture.

On the components editor-
I was looking at Kwok's mod (great mod btw) just to see how the editor worked. On the General tab, General group, the drop down box to select the group is listing the groups twice, ie cargo cargo, engines engines, weapons weapons, etc etc. Also the same with the Weapon Delivery type under the Weapons tab.


Hmm, I'm guessing that this only happened after opening the components editor window more than once. I think I might know what's going on there. I'll look into it.

Quote:

The component listing is sorted by group. It would be nice to be able to sort by name by clicking on "Name" Same for the Facilities editor.

I actually had the listview sortable by any column at one point (and all the code is still there to do it), but it made the move-up and move-down buttons work very strangely, so I disabled the sorting. I'm sure it's a solvable problem - I just had better things to work on. Meh, if I have free time and not much else to do, I'll probably look at that one again http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Great work ! What's next?

Working on showing graphs in the formula editor, currently. I want to be able to see a graphical representation of the equation. I've got that mostly working at this point. Then I'll be working on an editor for techareas.txt.

Shadowstar November 4th, 2006 04:40 PM

Re: SE 5 Editor
 
Did you get the email I sent you? Gmail was acting funny so I wasn't sure it went through.

Devnullicus November 4th, 2006 08:42 PM

Re: SE 5 Editor
 
Yes, I did. Sorry, forgot to reply http://forum.shrapnelgames.com/images/smilies/happy.gif I've got the image replaced for the next version. Thanks for doing this? Who (i.e what name) should I give credit to?

Shadowstar November 4th, 2006 09:16 PM

Re: SE 5 Editor
 
Credit should go to: Rob Allen Beckwith

If you want, you could also mention my business, Shadowstar Design at www.shadowstardesign.com. This is where I sell most of my artwork, though I've had to cut back on that quite a bit in order to save money.

Elsemeravin November 5th, 2006 07:13 PM

Re: SE 5 Editor
 
I am starting to use your editor for real purpose (not testing) as it makes the file editing so much more natural.
But I met a new problem. The "AI Tag xx" abilities are not accepted in the component editor. As I am cirrently implementing that part I need to go back to notepad http://forum.shrapnelgames.com/images/smilies/happy.gif

Devnullicus November 5th, 2006 07:35 PM

Re: SE 5 Editor
 
Hmmm, I thought I put those in there. Well, if you want a quick fix, find the file <SE5Editor home dir>/data/consts.txt. Add the appropriate type to the AbilityType section.

skigrinder November 6th, 2006 12:51 PM

Re: SE 5 Editor
 
Any chance you'll extend the SEV Editor to include the systemtypes.txt files?

Elsemeravin November 6th, 2006 04:47 PM

Re: SE 5 Editor
 
Quote:

Devnullicus said:
Hmmm, I thought I put those in there. Well, if you want a quick fix, find the file <SE5Editor home dir>/data/consts.txt. Add the appropriate type to the AbilityType section.

It solves the problem, thanks.

Elsemeravin November 6th, 2006 07:11 PM

Re: SE 5 Editor
 
Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every caracteristic from scratch. http://forum.shrapnelgames.com/image...es/redface.gif

Devnullicus November 13th, 2006 12:53 AM

Re: SE 5 Editor
 
Quote:

Elsemeravin said:
Hey, would it be possible to add a "copy component" button in addition to current "add" and "remove" buttons? Indeed very often I'm using an existing component not to have to write every caracteristic from scratch. http://forum.shrapnelgames.com/image...es/redface.gif

Yeah, that's a really good idea. Too bad I completely missed this until just now. I'll see about adding it soon though - it should be easy to implement.


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