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-   -   Utility: Dom3 Unit Maker v1.07 (http://forum.shrapnelgames.com/showthread.php?t=33819)

paradoxharbinger August 27th, 2007 08:06 PM

Dom3 Unit Maker v1.06
 
version 1.06 released

Mr_Matt, fixed those commands for you.

Kostadinov, not sure, take a look at the mod manual

paradoxharbinger October 18th, 2007 05:32 PM

Re: Dom3 Unit Maker v1.06
 
hmmm... doesn't look like there are any new commands for the 3.10 patch. anyone see something that i missed?

lch October 18th, 2007 05:49 PM

Re: Dom3 Unit Maker v1.06
 
1 Attachment(s)
Quote:

paradoxharbinger said:
anyone see something that i missed?

copystats button. randomize button. http://forum.shrapnelgames.com/images/smilies/laugh.gif

It works well with Mono under Linux, only the display is a little off. See attached screenshot.
http://www.shrapnelcommunity.com/thr...7794-um106.jpg

paradoxharbinger October 18th, 2007 05:59 PM

Re: Dom3 Unit Maker v1.06
 
copy stats, i think that can be done easily, you would just tell it the unit number to copy and it prepends the rest of the unit commands. would need the various clear commands as well i suppose.

randomize would be a little trickier; what ranges would be good for what stats is the question. if some sort of consensus could be reached about how the random should be done, then i'd be happy to put it in.

as far as appearance, it looks like all of the autosize properties are set to false, i'll try turning them on.

lch October 18th, 2007 06:02 PM

Re: Dom3 Unit Maker v1.06
 
Quote:

paradoxharbinger said:
copy stats, i think that can be done easily, you would just tell it the unit number to copy

Yes, same as with secondshapes / firstshapes.

paradoxharbinger October 18th, 2007 06:17 PM

Re: Dom3 Unit Maker v1.06
 
further on the appearance: looks like the tabs are quite jammed together, so ima group the existing tabs under new subtabs. moving weapons, armor and slots under an equipment tab, for example.

paradoxharbinger October 18th, 2007 06:29 PM

Re: Dom3 Unit Maker v1.06
 
are there more than just #clear, #clearmagic and #clearspec? seems like there ought to be a clear command for armor, weapons and slots too. do they not exist or are they undocumented?

Zeppelin17 October 24th, 2007 02:12 PM

Re: Dom3 Unit Maker v1.06
 
I'm having some trouble. After I create the unit, I create a new game and all, but then when I click on "end turn", the game starts to calculate the next turn then freezes on "research" or any other step, or then creshes after done calculating with the error message "ConvArmyNbr: error!"

paradoxharbinger October 24th, 2007 02:57 PM

Re: Dom3 Unit Maker v1.06
 
can you post the mod you made? that would help alot, otherwise anything i say is guesswork. could be a bug that hasn't been caught yet.

paradoxharbinger October 24th, 2007 03:04 PM

Re: Dom3 Unit Maker v1.06
 
also, is anyone familiar with the workings of #restrictedgod? can it be used multiple times so that a god could only be used by multiple nations? or will using it multiple times overwrite the previous one?


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