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Re: SE 5 Editor
OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it here from now on
Version 1.3 is released
Enjoy! I'm off to GenCon for the weekend http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE 5 Editor
Hi,
First of all, you should know I stopped editing the files manually and I'm currently using only your editor http://forum.shrapnelgames.com/images/smilies/happy.gif Then, I met another problem. I added many pictures into Bmp_TechIcons.bmp as I have many new techs. To do so I increased the height of the bitmap and added 5 lines of pics. However, while the image reference of 169 is ok in the game, the editor complains about it: CG_Claws: * Invalid Picture # 169: e:\jeux\space empires v\Pictures\UI\Bmp_TechIcons.bmp only contains images [1 - 168] EDIT: one more consequence is the impossibility to see the tech tree while the problem remains: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: image at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y) at System.Drawing.Graphics.DrawImageUnscaled(Image image, Rectangle rect) at Se5Editor.TechAreasForm.panelTechTree_Paint(Object sender, PaintEventArgs e) at System.Windows.Forms.Control.OnPaint(PaintEventArg s e) at System.Windows.Forms.Control.PaintWithErrorHandlin g(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: <a href="file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll" target="_blank">file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll</a> ---------------------------------------- Se5Editor Assembly Version: 1.3.0.0 Win32 Version: 1.3.0.0 CodeBase: <a href="file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe" target="_blank">file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe</a> ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: <a href="file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll" target="_blank">file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll</a> ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: <a href="file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll" target="_blank">file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll</a> ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: <a href="file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll" target="_blank">file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll</a> ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. (I hope I am clearer than last time...) |
Re: SE 5 Editor
Interesting. I didn't realize the game could expand on the pictures in that file. Well, that's easily fixable at least. I'll make sure that's in the new version, due in the next day or so.
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Re: SE 5 Editor
Thanks, I'm heavily working on that file and while it is still usable, it's not as nice (are we becoming demanding? http://forum.shrapnelgames.com/image...ies/tongue.gif)
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Re: SE 5 Editor
All such mini icon files are expandable, to my knowledge.
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Re: SE 5 Editor
Solved ! Thanks ! http://forum.shrapnelgames.com/images/smilies/cool.gif
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